I am a student at the Art Institute of Pittsburgh, and a part time employee at UPMC. I am currently working on my graduating portfolio, check out my temporary site mentioned as my homepage.

Comment History
aipash
aipash - - 5 comments @ Crossbow finished

Very nice work. The one thing that bothers me is the bit of blood spattered only on the end, and not anywhere else on the weapon. I expect to see it on the shaft as well. But its still awesome! :)

Good karma+2 votes
aipash
aipash - - 5 comments @ Solitude

ok so here is my question, if you are making a halo mod.... why use quake engine instead of the halo engine??? I mean I know its a bitch to work with, but don't you think ya would get better results? or is it just that you dont have a mapper/scripter who knows that engine??

Good karma-4 votes
aipash
aipash - - 5 comments @ TEAR

I like the direction this is going in. I'm currently in the process of uploading my stuff to a temp portfolio site. I would post the link but apparently db doesnt want me too. I am a Concept/character/texture artist. Not a programmer, tho I do have a little knowledge of it. I'm currently finishing a TF2 mod with a team at school, with a similar time and setting as this. When that is finished (in about 2 weeks) I will gladly upload pictures of that as well. Let me know if you need more members on your team. contact me at aipash20@gmail.com if interested

Good karma+2 votes
aipash
aipash - - 5 comments @ Inanimate

Are you looking to add anyone to your dev team? I.E texture artist, concept artist, character modeler, prop modelers etc. I mean if you only have two people, thats gonna be a lot of pressure on your mapper. by the sounds of it, pressure on you as well.

Good karma+1 vote
aipash
aipash - - 5 comments @ DarkDivide

So do you have a Dev Team started at all yet?

Good karma+1 vote