Rome Total Realism Mod Leader
After almost 3 years of laying dormant, we have brought RTR8 v4.0 back to life with a final version! We are back, and ready to continue the RTR story...
In this patch some unit stat balance is tweaked, a few bugs are fixed and a new provincial campaign is added!
The biggest release from VE mod is here! In this mod, the map has been completely overhauled, the Romans have finally been unified and 3 new factions...
Here is a culmination of updates, and fixes to go along with v18. All of these fixes have been discussed in the discord. Make sure to delete the map.rwm...
I forgot to add a few changes from Leeroy9000, here they are! Log is below.
It has been 5 months! After a long break, I dived deep into the mod focusing on balance, a new recruitment system and accuracy. Along the way Leroy9000...
This patch should fix all of the random crashes at loading screens before battles. A lot of sprites were missing and I have added them. Also, in case...
It's only been 3 weeks, but I have worked like a mad man on this mod (thank you COVID?) and bring to you the RTR6 integration! In it you will find up...
In v16, I started the implementation of the next great mod on the list: Rome Total Realism 6. However before there was 6, there was 1-5.4.1 and that's...
After a vacation from working on the mod, I am back! In this version, nothing entirely new is added except for some amazingly beautiful units. However...
In this version of my VE mod, XGM is fully integrated. You'll find brand new buildings, a way more in depth set of traits and ancillaries, a large amount...
Patch for CTD on Game Launch for v13. Hopefully everyone can play now!
Another release after about 40 days! This version focuses on two things. First costs, to go in line with the ExRM economy. Second, there will be features...
I'm back in a flash to give you the next step of my mod. This time around, the entire economy has been overhauled, from buildings, to trade, to population...
I'm back with another release! This time I focused mainly on spicing up the map by adding a ton of regions, as well as adding all of the applicable units...
The VE mod is back! This time, the focus was put on some internal game mechanics to make the campaign more immersive. In this version you'll find a new...
In this edition, Rebels and Mercenaries get more of a selection, the map has many path finding issues solved and some bugs are fixed!
In this Christmas release, all units are reverted back to V2, but all other features are kept. New Features include Nomadic Culture, New traits, features...
In this version, Thrace is overhauled, Culture is added as a feature, and some music and videos were unlocked.
In this version, the Dacians are completely overhauled and new Barbarian settlements are added to the campaign map!
Yes, we work fast. In the 5th Installment, the Germans are given a brand new roster, Night Battles are added, bugs are fixed, and BI traits and ancillaries...
In this version, the Britons have been completely reworked with new units, new environments have been added by Robbe Aerts, and some bug fixes to phalangites...
In this version, the Gauls have been completely reworked with new units, buildings and UI, and the BAI system works now!
In this version of the mod, Egypt is remade into the Ptolemaic Empire, the ReallyBad AI battle script is added, and 3 new regions have been added.
This is the first version of my attempt to enhance the vanilla, RTW game. In this you will find an extended map east, features from Bug Fixer, Darthmod...
Fixed many CTD's, bugs, and overhauled the Arabian units.
The first bugs and issues have been fixed as well as a small makeover of a few of our Arab AoR Units!
After a year and a half, we have finally released our 4.0 Beta, which is in our opinion our best work to date! We are really excited about this, and hope...
3.1 Patch for RTR 8 This patch covers recruitment issues mainly, as well as fixing most if not all bugs experienced from 3.0. To install, simply extract...
The newest edition of the RTR Public Beta is here!