Hello, my name is Serg. I'm from Russia. I want to join any team which working on a Source singleplayer mod. My experience of mapmaking on Source is very small (I'm a beginner), but I have more than 5 years of levelmaking, shaderwriting (on HLSL) and particle effects programming on 3D Game Studio. Also I know 2 programming languages (C/C++, Pascal/Delphi). And finally, I'm working with Corel PHOTOPAINT more than 8 years. But please notice that I'm not a painter. What can I do? 1. Level design; 2. Props/models; 3. Programming; 4. Shader programming; 5. Particle effects programming; 6. Texture mixing/correcting; As I said before, I still can't do this on the Source Engine, but my skills are improving exponentially. As we, russians, say - "you can't drunk out the experience". Best regards, AGREGATo
Dynamical waterfall with refraction and realistic drops on the water surfaces. Each particle if physically independent from each other, so one water source could split to many parts. It's working good even with objects moving through waterfall/