Very dumb Arctic fox. Giving out free and open-source hugs. Also a GoldSRC modder, and a gamedev. (idTech 3, 4, Unity, Unigine)

Report RSS AdmSrc DevBlog: Episode 1

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The video is done. :)

So, the HUD customisation consists of about 15 parameters, and you will eventually be able to change them all in the main menu:

Sadly, since GameUI code is hardcoded into GoldSrc, I don't think I'll be able to make a nice tab in the Settings menu that will allow a nicer preview of the TDTR* curve.

TDTR is basically a line that shows how red your HUD is, depending on the health. It has parameters like health level for HUD flashing, frequency of flashing, flashing type, flashing wave, TDTR negative coefficient (inverse steepness), TDTR shift etc. The first 4 HUD CVARs I've added were red, green, blue and alpha, but I felt that wasn't enough. :3

I might be able to make a program that helps you preview the TDTR curve and HUD flashing, and then configure it. I'll have to add an option for Half-Life's original HUD behaviour too. It just goes constant red below 20 or 25 HP, otherwise it's another constant colour.

The crowbar shaking needs to be a little slower, hmm.
I'll probably separate v_angles from angles for env_viewsway too, so you can actually change the view and playermodel angles separately. In fact, this should allow for the rotation of brush entities and NPCs (yes, drunk Barneys) since all entities have the "angles" keyvalue, but I'm yet to test this feature.
trigger_valueop has support for about 140 keyvalues right now, however, I must still write support for every single entity (including the world, it's got 3 or 4 custom keyvalues).
trigger_difficulty has easy, medium, hard and the "not" variants of the three. It seems to work perfectly and the "not" variants were implemented after the video.

Once I get enough of the mod done, I'll eventually put it up on a mod page. BTW AdmSrc doesn't have to do anything with Source. It's short for "Admer's source", which is the source code of the project. The mod itself is still unnamed, but I might end up reviving my old HL mod, so we'll see. But not really "An unknown game". I'll rename it but I'll still keep the initials "AUG".

* The Deader The Redder

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