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Comment History
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

Thank you. This should really help. Ill go try.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

I recant. No mod is better, so I'll figure it out.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

It's a translated mess.
I'm dropping this mod. I issues keep piling up the deeper I go.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

Incomprehensible guide.
Thanks for trying.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

Is there a walkthrough somewhere out there?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

Good. I used to patrol the boards of Fallout New Vegas and help all I could. I'm new to this engine and I don't have the time to learn it all.
Maybe you can tell me how to get into lab x-16. Is it psy emissions that causes constant heavy bleeding? Is there a walk-through for this mod floating around somewhere?
(I didnt like OGSE)

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

Thank you for replies and for serving the community as much as you do.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

Yea I'll figure it out(damn it).
One last q - are blowout frequent configurable? And what file is that in?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

Can someone just upload an altered file?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Final Cut.

Can someone tell me how to properly edit the -

"C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - DXM\gamedata\config\creatures\m_bloodsucker.ltx"

- to cut their abilities in half?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ AMK: Autumn Edition

Thanks for the response. Keep up the good work.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Cave Skip savegame

BS....im still in that ******* cave. Is the whole game gonna be like this?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ New TK build incoming

So cars will not be implemented!?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ AMK: Autumn Edition

I coulda swore i was driving cars in AA2. I don't see that feature and that's really keepin me from rating this a 10. Otherwise, this is the best mod out there.

Honestly though, can we drive cars in this? I see canisters but ummm...Im a hoarder and i need to mobilize! - Just gimmie 1 truck, please!

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Autumn Aurora 2

Nvmnd.
Love the mod, except the blow-out(or whatever u call it), is too quick. Anyway to disable it or mess with its settings?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Black Mesa

Part 1 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format blackmesa.zip.001 for part one and blackmesa.zip.002 for part 2. Extract and copy files into sourcemods/BMS in your steamapps directory.

Good karma+2 votes
AdamPurtee
AdamPurtee - - 29 comments @ STALKER: Singularity (SIN)

Grrr. Ya won't make it 1.0006 compatible in the future will ya?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ TK:Singularity build 1-3-14 P1/3

Crazy bastard, you've got a gang of problems.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Super Mod Pack 2.4

****** Update It!
Why do all that work, just to let it go???

Good karma+4 votes
AdamPurtee
AdamPurtee - - 29 comments @ Autumn Aurora 2

I have no enb. Is it possible to tinker with dof settings?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Autumn Aurora 2

The motion blur is atrocious. How do I get rid of it please?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Autumn Aurora 2 F.A.Q.

They exaggerate it to much, along with motion blur. - Like I'm a dumb drunk bitch who can't walk right.

Good karma+6 votes
AdamPurtee
AdamPurtee - - 29 comments @ Raven Shield: Project VI

A pure shame. It looks so pretty.

Good karma+2 votes
AdamPurtee
AdamPurtee - - 29 comments @ RavenShield 2.0

Yes, of course.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Shrapnel / Ahztek's Weapon Overhaul v4.1

AWoP has updated. Will you make a patch?
I can't/won't play without this mod. The Steyr Aug is the best.

Good karma+2 votes
AdamPurtee
AdamPurtee - - 29 comments @ Autumn Aurora 2

Yes, please let us know.

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Autumn Aurora 2

I believe I understand, except for ui_common, ui_inventory needs tinkering.

Do you mean, in order to have lurks ui on your mod I would have to tinker his ui_common, ui_inventory? Or is his files faulty to begin with? Or...?

Is there a database you know of where I could study anything related to stalker modding so I need not bother the experts, such as yourself?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ Autumn Aurora 2

@ Vandrerer,

You seem to be one of the very few modders of this game who are still active. This is my first time playing any stalker game and after many trials, your mod is the best(stable, performance, content...). But, the only problem is the UI.

I just must have dark UIs on any game I mod, and LURK's UI is beautiful. Would you please be willing to tell or direct me to an in depth details to what files the UI is comprised of, or is it even possible to attach LURK's UI to your mod(with permission from both authors of course)? Or would you consider making an addon/optional file for an alternative interface?

One more thing if I may, is the Stalker UI capable of an over-all transparency setting, like 50% opacancy?

Good karma+1 vote
AdamPurtee
AdamPurtee - - 29 comments @ L.U.R.K.

Is it possible to use only the ui files without the rest of the mod?
I just want the new interface. Please give me some directions. This isn't like modding Fallout or Skyrim, which I've done for years.

Good karma+1 vote