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Comment History
Abrams111
Abrams111 - - 21 comments @ Steel Talons new toys

I think u can better use model of titan from TE or KW< cause of more realistic models

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ GDI Mission 02 Germany [UK] [FR]

I have ideas fot u
Firstly, could u write the text in the mission in eng?
And units from the central bot base not attacking other screen' bases and stnding onward the walls
And i think u set too many units on the airstrip

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ TEST

Why letters reversed on the vertical stabilizer?

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Veinhole Monster

maybe u can do it a new road\buildings models to give players in the WB more choice

Good karma+2 votes
Abrams111
Abrams111 - - 21 comments @ Tiberium Wars Advanced 1.8 (Beta 9) [Hotfix]

I have the problem with sync when i played in this mod with my friend in the LAN games. Is it normal for mod or that only my trouble?

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ TiberiumEssence 2.0 Alpha

I think the flak troopers are imbalance cause of they high damage to everything, including inf and they get ranked very fast after upgrade
Moreover they are can stanned if they too far from the target

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Firestorm 1.65

Oh, okay, but I didn’t mean the armored personnel carrier itself, but the machine guns paired with the GDI tanks. It would be interesting to see them

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Firestorm 1.65

and finally, I’ll say that it’s possible for predators or mammoths to add coaxial machine guns. But of course it's a matter of balance.

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Firestorm 1.65

Moreover, I am glad to see that it is possible to indicate where to dig trenches.
Finally, I would like to add that there is a place in the falcon model where, in theory, there should be a gun. And the GDI helicopter also has containers with unguided rockets, but, like in vanilla, they are not involved. Can they be removed or made playable?

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Firestorm 1.65

By the way, GDI missle AA have incorrect names for the loadouts

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Firestorm 1.65

As for me, replacing the pit bull with a falcon was not bad, but it was better not to change the armored personnel carrier, it looks more authentic, given that there is a challenge of the Steel Claws. What's more, I'm glad the GDI color is back from vanilla. I will also add that it is better to reduce the number of units and icons from the 4th part, they do not look very good. MRLS hovercraft would look better from TE. And it's a pity that Slingshot was removed.

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Tiberium Wars Advanced 1.8 (Beta 4) [Outdated version]

I think that is worst idea to take models from RA3 and CNC4

Good karma-1 votes
Abrams111
Abrams111 - - 21 comments @ KW Interwar Steel Talons: Iron Will Missions (Complete)

Mission error: Tiberium fields in the center are just earth, not crystals as they should be.
How to fix this? - Terraing panting mod and there we have "Visibility". Click not visible and we got it. Paint it on the middle of the Tib Field

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Command and Conquer: Reformed 1.4

u can try another arhivetor, i think

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Tiberium Wars Advanced

Also hammerhead on icon has rocket pods on payloads, but in game the model has no payloads. Fix icon pls

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ Tiberium Wars Advanced

I found out that the GDI AA tank can attack the ground if i select AA tank and other units together and click ctrl to the ground(But AA can t attack other units.)
It's like more realistic, but i think its bug, not feature :D

Good karma+2 votes
Abrams111
Abrams111 - - 21 comments @ Tiberium Wars Advanced 1.8 (Beta 2) [Outdated version]

I am very excited to see nev version of this mod!

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ WIC: Modern Warfare Mod

I want to say about the inconsistency with reality. Your M1A2, even on the model, does not have a panoramic sight, but this is one of the main technical and external differences of the M1A2 (the optics is on the right, if you look at the Abrams from the front)
I will also say that the infantry that disembarks from the tiltrotor has US tank crew helmets, which also hits the atmosphere

Good karma+2 votes
Abrams111
Abrams111 - - 21 comments @ [Resource] M1A1 Model package v4.1

this is not M1A1. It has commander scope on the left side of the turret. So it is M1A2

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ GDI Ayers Rock

He-he:)

Good karma+1 vote
Abrams111
Abrams111 - - 21 comments @ GDI Ayers Rock

I hope u will enjoy)

Good karma+3 votes