I think u can better use model of titan from TE or KW< cause of more realistic models
I think u can better use model of titan from TE or KW< cause of more realistic models
I have ideas fot u
Firstly, could u write the text in the mission in eng?
And units from the central bot base not attacking other screen' bases and stnding onward the walls
And i think u set too many units on the airstrip
maybe u can do it a new road\buildings models to give players in the WB more choice
I have the problem with sync when i played in this mod with my friend in the LAN games. Is it normal for mod or that only my trouble?
I think the flak troopers are imbalance cause of they high damage to everything, including inf and they get ranked very fast after upgrade
Moreover they are can stanned if they too far from the target
Oh, okay, but I didn’t mean the armored personnel carrier itself, but the machine guns paired with the GDI tanks. It would be interesting to see them
and finally, I’ll say that it’s possible for predators or mammoths to add coaxial machine guns. But of course it's a matter of balance.
Moreover, I am glad to see that it is possible to indicate where to dig trenches.
Finally, I would like to add that there is a place in the falcon model where, in theory, there should be a gun. And the GDI helicopter also has containers with unguided rockets, but, like in vanilla, they are not involved. Can they be removed or made playable?
By the way, GDI missle AA have incorrect names for the loadouts
As for me, replacing the pit bull with a falcon was not bad, but it was better not to change the armored personnel carrier, it looks more authentic, given that there is a challenge of the Steel Claws. What's more, I'm glad the GDI color is back from vanilla. I will also add that it is better to reduce the number of units and icons from the 4th part, they do not look very good. MRLS hovercraft would look better from TE. And it's a pity that Slingshot was removed.
I think that is worst idea to take models from RA3 and CNC4
Mission error: Tiberium fields in the center are just earth, not crystals as they should be.
How to fix this? - Terraing panting mod and there we have "Visibility". Click not visible and we got it. Paint it on the middle of the Tib Field
u can try another arhivetor, i think
Also hammerhead on icon has rocket pods on payloads, but in game the model has no payloads. Fix icon pls
I found out that the GDI AA tank can attack the ground if i select AA tank and other units together and click ctrl to the ground(But AA can t attack other units.)
It's like more realistic, but i think its bug, not feature :D
I am very excited to see nev version of this mod!
I want to say about the inconsistency with reality. Your M1A2, even on the model, does not have a panoramic sight, but this is one of the main technical and external differences of the M1A2 (the optics is on the right, if you look at the Abrams from the front)
I will also say that the infantry that disembarks from the tiltrotor has US tank crew helmets, which also hits the atmosphere
this is not M1A1. It has commander scope on the left side of the turret. So it is M1A2
Abrams111
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