Born some months before the 80´s started, back in those days where C64 and Amiga ruled the world. After first gaming experiences with Atari, Gameboy and the almighty x286 i quickly began to learn programming. First in Basic, Turbo Pascal and a little C++, later i learned the fun and creative experience that GameEngines offered like the AdventureGameStudio or UDK. After some years of modding for several games like Neverwinter Nights, Mount and Blade i felt in love with Unity3D. Between all those i made a living as juggler and physical artist aswell as some short (but intense) career as musician in a experimental mediaval/folk band.

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Description

This is a teaser i did for the "Prophesy of Pendor 4" Mod, i did the complete level-design, AI and cut-scene scripting as well as the scripting of the moving flora shaders for this scene.
Video was recorded and edited by me, texts are from the writer and Lead-Designer of this Mod.