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88nosebleed
88nosebleed @ Axis & Allies RTS Kamchatka

I have been away from this game for a little bit kind of consumed with work. I have all 22 new territories and other corrections working fine. I'll see if I can get it uploaded after this weekend.

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88nosebleed
88nosebleed @ 10 Country Chinese Mod + 6 Version # 7

Thank you, that's good to know, not many survivors left out here.

I am working on a new map patch for the WWII map. I have added 9 new land territories and working on 2 more, that will make 182 new territories. They do change the way the different factions move around the map.
It seems to make them more aggressive.

Don't know how many more I will make. They do take a lot of effort to construct, getting them to look good and working properly.

You will be able to load them into the original game, my mod and Uncommon Valor when I am done.

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88nosebleed
88nosebleed @ 10 Country Chinese Mod + 6 Version # 7

Just wondering, don’t get a lot of feedback, is this current update loading and playing OK?

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88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Chinese Mod Version 5

Those units you see are deployed from naval units, when you have purchased a Battleship or when you enter territories that contain water and have naval units deployed you get the Battleship tech automatically. That just means that they can connect to those HQ's for supply.

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88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Chinese Mod Version 5

If you don't like variety just delete them from mg campaigns. Simple.
You probably couldn't beat them anyways.
There much to tough for you.

Reply Good karma+1 vote
88nosebleed
88nosebleed @ Uncommon Valor 4.3

By the way, if you have your naval units enabled to fire main battery defensive fire at one another taking those water territories can be challenging. I have modified the naval units for main battery defensive fire in your other mods and it works well.

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88nosebleed
88nosebleed @ Uncommon Valor 4.3

Yes the world is very large. This is why I gave some of the WWII armies a movement of 2 to allow you to maneuver about the map a little more rapidly. It also helps by being able to capture enemy unreliable infantry armies for they can move right after the battle in which they are captured.
Still working on the patch hope to have it done in a few days then I will post it in the mean time I have uploaded Version 5 which has all the new territories in it. The map and data files will work in your mod as they are I have already done it. You just have to modify territory values to reflex your Capitol values and loaded it into your mod.
If you can send me the data and nif files of those territories that are giving you problems I will see if I can get them to work I have had a lot of experience getting new territories to work. Sometimes keeping all that data straight can be a real headache but I have worked out a system that keeps it to a minimum but doesn't make it any easier.

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88nosebleed
88nosebleed @ Uncommon Valor 4.3

Downloaded your mod yesterday.

Downloaded, unzipped, installed and played fine in Windows 8.

No crashes. I even had 8 surface ships bombarding bunkers at the same time with no problem.

Good job, very impressive, congratulations on your hard work.

I just finished my 41 additional new territories. Modified territory values to reflex your Capitol values and loaded it into your mod.

It plays well.

I let it run for 3 hours by itself in WWII mod with quick resolve battles & 200% play speed (I set myself up to be conquered on the 1st turn) it ran beautifully and armies were all over the map with several Capitols changing hands many times.

Having a larger Pacific Ocean and additional land territories makes all the difference in the world.

I hope to have a map patch constructed and uploaded by the weekend so you can load it in any additional updates to your mod if you wish or any other mod.

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88nosebleed
88nosebleed @ Axis_Allies_The_Real_War_Escalates_Mod_v5.5.5

what program do you use to open the file?

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88nosebleed
88nosebleed @ Starship Troopers: The Homefront Campaign

I gave the Arachnids the no-supply tech, wow some of the battles are awesome they just run get regenerated and come back at you. It can be tough to hold them off.

Reply Good karma+2 votes
88nosebleed
88nosebleed @ Starship Troopers: The Homefront Campaign

I just downloaded and played your campaign missions last week. You did a very nice job and it was a lot of fun. You had a lot of possibilities with this mod. I already started tinkering with it.

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88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Version # 4

I am starting to find bugs on some of my Islands on the version I am modding now, and they are tough fighters.

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88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Version # 4

When playing random maps and some custom maps the GER SS, SS Cav, Breakthrough Infantry and certain airfields will deploy from the Oil Depot, the other factions will also deploy Breakthrough Infantry, Cavalry and certain airfields from the Oil Depot in random maps and some custom maps.
It was an AI secret.

In WWII you must purchase the SS or Breakthrough Infantry in order to have them available.

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88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Version # 4

Yeah I still get brilliant ideas here and there then incorporate them into the game. Wish I had more time to do things. There are a lot of files I would like to change.
That's correct if they are attacked and defeated they will change sides.
If they launch an attack and are defeated they will be destroyed like the other armies.

Here is what i did.
I created a new template in mg_army.tgi

[Template MetaGameUreliableArmy Inherit=MetaGameArmy]
{
name = "#mg_army_MetaGameInfantryArmy_name"

[MetaGameComponent Template=MetaGameComponentArmy]
{

capturable = true
upgradable = false

If you have Mechanized support, Armor support or Air support when launching an attack into a territory the captured armies will also have those properties available to them.
Makes things a little more interesting.

Reply Good karma+1 vote
88nosebleed
88nosebleed @ Uncommon Valor Beta Patch 4.1

I downloaded and installed the game last night.

I got the same thing on starting the game................
Axis & Allies Fatal Error
AA\Data\Buildings\FRA\fra_hq_ffr.tgi: Thing data name already used: (fra_hq_ffr.tgi)

The (fra_hq_ffr.tgi) and the (fra_hq_ffr_dynamic.tgi) in the AA\Data\Buildings\FRA file is
still contained in the AA\Data\Buildings\USA file and it has the same IDS as the ones in the
AA\Data\Buildings\FRA file causing a duplicate file crash.

I compared them side by side and they are duplicate files.
I deleted both files from the AA\Data\Buildings\USA file
and the game loaded and ran fine.

Reply Good karma+2 votes
88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Version # 3

Thank you, I am always thinking of new things to do to make it interesting, have already added a few more. I have also modified more of the campaign maps, makes for some interesting battles. Be sure to check out the oil depot in random maps and in campaign maps it contains additional HQ that can be deployed.
I will check that Battleship out this weekend.

Reply Good karma+1 vote
88nosebleed
88nosebleed @ Uncommon Valor Beta Patch 4.0

Here is a very good and interesting article on British Armored Carriers.

Navweaps.com

Ok we use the USA\ffr

A few problems with suggested corrections

Data\Buildings\FRA
[RecruitActor]
actor_ids = ffr_truck_hq_ffr_dynamic
Unpacks as a red Box
USACorps folder must be copied from Data\Buildings\USA
and added to Data\Buildings\FRA to prevent this from
happening.

Data\Units\FRA\USABomberHavoc is rainbow in game

The NIF file dds address reads
c:\programfiles\atari\axis&allies;\data\units\fra\
usabomberhavoc\a20_havoc.dds

NIF file dds address Needs to be changed to read
"a20_havoc.dds" without quotes.

Have had very limited time to check out this mod hope to be able to get into this weekend,can't wait.

Reply Good karma+1 vote
88nosebleed
88nosebleed @ Uncommon Valor Beta Patch 4.0

Monday 9-11-17
I was number 10 to download the game;
Took a half hour to download and 1 hour 25 minutes to unzip
About normal for that file size.

I got the same thing on starting the game................
Axis & Allies Fatal Error AA\Data\Buildings\FRA\fra_hq_ffr.tgi:
Thing data name already used: (fra_hq_ffr.tgi)
so I deleted it from AA\Data\FRA\Buildings

Restarted the game and got...............................
Axis & Allies Fatal Error AA\Data\Buildings\FRA\fra_hq_ffr_dynamic.tgi:
Thing data name already used: (fra_hq_ffr_dynamic.tgi)
so I deleted this from AA\Data\FRA\Buildings

Restarted the game and it loaded fine.
This tells me neither of those hq were being used by any buildings.

I Played France

Was able to deploy the (Free French Infantry HQ) but it deployed as a USA Free French HQ
I then went to the AA\Data\USA\Building file

Ok found the problem

The (fra_hq_ffr.tgi) and the (fra_hq_ffr_dynamic.tgi)
in the AA\Data\Buildings\FRA file is also in
the AA\Data\Buildings\USA file and it has the same IDS as the ones in the
AA\Data\Buildings\FRA file causing a duplicate file crash.

I compared them side by side and they are duplicate files.

I deleted the files from the AA\Data\Buildings\USA file
and repasted them in the AA\Data\Buildings\FRA file and the game loaded and ran fine.

Problem is they still deploy as USA ffr units, and the corps HQ is a red box, the ffr infantry division HQ deploys fine as a usa ffr, did not have time to look into it further to troubleshoot and correct the data and/or NIF errors.
Will keep you posted.

By the way from the little I have seen so far in scanning some of the nif files everything looks great, "good Job".

Reply Good karma+3 votes
88nosebleed
88nosebleed @ Axis & Allies: Uncommon Valor

Have not heard much from you in a while, just wondering if you are still hanging in there? I know it can get tough at times but you have done a great job.

Reply Good karma+1 vote
88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Chinese Mod Added

I downloaded the mod right after I uploaded it and have been using in on my computer to continue modding with no problems.
Maybe one of the files are corrupted try downloading and loading it again.

Reply Good karma+1 vote
88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Version # 3

After you unzip the file do not load the file that says AA click on it and load the following file that says A&A and everything will work just fine.

Reply Good karma+2 votes
88nosebleed
88nosebleed @ Axis & Allies RTS 10 country Chinese Mod V # 2

I have made an error in today's upload after you unzip the file do not load the file that says AA click on it and load the following file that says A&A and everything will work just fine. Just did it myself and it works well.

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88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Chinese Mod Added

Just download it myself and everything works great

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88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Chinese Mod Added

I have made a error in today's upload, when you unzip the File do not load the file that says AA click on that file and load the next file which says A&A and everything will work fine

Reply Good karma+1 vote
88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Chinese Mod Added

Just uploaded a revision to my mod, hope to find some interest and comments. Been very quite around here.

Reply Good karma+1 vote
88nosebleed
88nosebleed @ Axis & Allies: Uncommon Valor

Well, I am certainly looking forward to your upcoming mod release, you have done a great job and I appreciate all the work and research you have put into it. Makes what I do look like child’s play.

Reply Good karma+2 votes
88nosebleed
88nosebleed @ Axis & Allies: Uncommon Valor

Yeah, theharkonnen did some great work. He is going to be missed. His tutorials brought me a long way on discovering how the NIF files worked in conjunction with the data files and how to reverse engineer them to create different icons. It can be difficult at times working on this mod but I enjoy it. Just got back into it myself and have done some interesting things and made more armies that can be purchased on the WWII map that also deploy in RTS. I have fun creating new icons and making them work in the game. I also started making more new territories. It is going to be a big world. I will be reposting my mod shortly.

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88nosebleed
88nosebleed @ Axis & Allies RTS 10 Country Chinese Mod Added

I assume you mean to put them on the WWII map.

Go to Data/MetaGame/Armies/Pick Faction Name(lets say GBR)/

Take the GBRStandingAttackDeath.nif and remove all branches from the soldier icon editable mesh leaving the base and badge data untouched. You can then save this file under a different name for future use in creating new WWII map icons.

Go to units folder and copy the Scene Root of the British soldier Icon from the GBRInfantry.nif

Paste that Scene Root of the GBRInfantry.nif onto the GBRStandingAttackDeath.nif Scene Root that you had deleted the editable mesh from.

Right click on the GBRInfantry.nif scene root that is now include in the tree of the GBRStandingAttackDeath.nif Scene Root, click transform on the flyout, click edit on next flyout scale and adjust coordinates to fit the base.

Rename the GBRStandingAttackDeath.nif that you are working on to whatever you are creating lets call it GBRbtStandingAttack.nif. add it to the appropriate MGarmy that you are creating in the mg_army.tgi

Next make a copy of the original unedited GBRStandingAttackDeath.nif and rename that GBRbtStandingAttackDeath.nif and everything will work fine.

Might be easier if you do some reverse engineering on the WWII icons I have already created.

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88nosebleed
88nosebleed @ Axis & Allies: Uncommon Valor

On this update did you make a lot of changes do I have to download and install everything or are there just a few specific files I can install?

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88nosebleed
88nosebleed @ Axis & Allies: Uncommon Valor

I removed the chn_tower.TGI file from The Building file and restarted the game.

It ran good after that I poked around for about an hour and had no more problems. You and the theharkonnen did a nice job.

Reply Good karma+1 vote
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