I had fun once and it was awful.

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Protocol-XYZ
Protocol-XYZ @ Expanding Fronts

Even if they couldn't I'd still like to see the enhanced edition water textures replace galactic battlegrounds water, it looks a little bit nicer.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Expanding Fronts

They're only in the scenario editor for balance reasons. While the new unit classes like the attacker, interceptor, mech transport and cargo freighter are a part of every faction. The issue is that factions like Gungans or Wookies don't have capital ships and it'd probably be a pain to make them from the scratch.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Expanding Fronts

Has anyone else had a bit of a weird issue where after closing their game and trying to re-open it again, they receive the Not Responding message? If I restart my computer and open the game up it works fine, but as soon as I close it and need to restart the game itself, it won't work.

Suggestions?

Edit: Is there an official bug report thread somewhere?

Reply Good karma+2 votes
Protocol-XYZ
Protocol-XYZ @ Expanding Fronts

Been having the same issue. Vanilla multiplayer works fine, but for the mod we get a sync error after 10-15 minutes.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Expanding Fronts

Resistance?

I think they said there aren't isn't enough content to make entire factions out of them. Maybe if there's more material in the EU and new movies maybe? They're basically just reskinned Rebel Alliance and Empire anyway, although you can find some stuff in the scenario editor like the First Order TIE Fighter and Star Destroyer.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Expanding Fronts

+1 for Grievous

Reply Good karma+2 votes
Protocol-XYZ
Protocol-XYZ @ Expanding Fronts

Awesome, thanks for the reply.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Expanding Fronts

Would it be possible to nerf the Rodians/Quarren/etc? Was just playing through the clone campaign on the Tatooine level and they are ungodly powerful for some reason. The Rodians have something like 175-200HP with 29 attack.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

I'm just glad it's well balanced in the first place. Every unit is useful. Even without a 3 year release it's a great mp game.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

How do I restore the original soundtrack?

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

That probably depends on whether or not they can rip the assets from the game tbh, and whether or not DoW 3 would even be moddable to the extent that the original game is

Reply Good karma+3 votes
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

Hi there,

Was just wondering if the AI is still being improved? I played a few games on Hard difficulty but the AI is not very aggressive, they build very little and take a lot of their time before attacking, or attack in few numbers, this was however against only the Space Marines, but I read the changelog and it said that they had been revamped.

I will try out higher difficulties later but I thought Hard was the most intelligent and hardest they play without resource cheats.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Forces of Corruption

Looks like it has walls around it. Seems like a normal size command center to me

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Gen_Rhys_Dallows

GENERAL, I HEARD OF ANOTHER SETTLEMENT THAT NEEDS OUR HELP

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ VERSION UPDATE: 1.84.5

Can you upgrade them with shields in the mod?

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Mental Omega

Voted for as Mod of the Year

Reply Good karma+3 votes
Protocol-XYZ
Protocol-XYZ @ VERSION UPDATE: 1.84.5

I thought Lychguard were supposed to have shields?

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Divide and Conquer Version 0.5 Installation Guidelines

Trying to launch the game with the launch parameters set to use the mod causes a crash upon startup, "Medieval 2 has encountered an unspecified error and will now exit". Using Steam, Windows 8.1 and can run vanilla perfectly fine. I've followed the 3 step guide and to no avail.

So the game actually has the loading screen but crashes after a couple of seconds. I pulled this from the error log:


18:20:10.661 [system.io] [warning] open: mods/Third_Age_3/data/text/shortcut.txt.strings.bin is missing
18:20:10.661 [system.io] [warning] open: mods/Third_Age_3/data/text/shortcut.txt is missing
18:20:10.677 [system.io] [warning] open: mods/Third_Age_3/preferences/keys.dat is missing
18:20:10.677 [system.io] [warning] open: mods/Third_Age_3/preferences/keys.dat is missing
18:20:13.193 [data.missing] [warning] missing/invalid cursor for ANISELECT
18:20:13.208 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
18:20:13.224 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
18:20:13.271 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
18:20:13.271 [data.missing] [warning] missing/invalid cursor for DRAGGING
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
18:20:13.286 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
18:20:14.205 [system.io] [warning] open: data/animations/engine/Mangonel_Idle.CAS is missing
18:20:14.205 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_engine_skeleton.txt, at line 297, column 94
AnimDB: Could not load - 'data/animations/engine/Mangonel_Idle.CAS'
18:20:14.729 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

Reply Good karma+2 votes
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

I'm here to save the day and upvote your question.

The tyranids being the only one in the latest patch is intentional though from what I read, and that the other factions will be added in again at a later date.

Reply Good karma+3 votes
Protocol-XYZ
Protocol-XYZ @ Zataku88

Heresy grows from idleness

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Protocol-XYZ

No worries brommander

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

Most likely, I haven't tried binding commands yet though for some reason, derp moment.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

I encountered the same problem, you can bypass this by using the console command Cpu_EnableAll(false), though the issue is that you have to do this every time you switch, so you would have to pause the game, switch to another player and then use the Cpu_EnableAll(false) command.

You can even switch to an enemy CPU by using the switchplayer(#) command, where 0 is the player and any number above is a CPU, including the enemy CPUs.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

Type switchplayer(#) into the console, 0 is the player and any number above that is the CPUs

And if you want them to be braindead, you have to use CPU_EnableAll(false)

The AI seem to take over your previous host so you'd have to pause the game and then do switchplayer and CPU_EnableAll(false)

And remember that you need -dev at the end of the target parameters in the properties of a Soulstorm shortcut

Reply Good karma+2 votes
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

I know, but when I use the command switchplayer and switch to another AI, it seems to give the prior player an AI set at the game's difficulty that was set in the lobby.

EDIT: There is an option in the conditions that allows you to switch to Allied AI, but I'm trying to switch to the enemy AI while keeping the AI practically braindead

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

I figured it out but then I don't know how to make the AI become brainless, as soon as I switch players the AI takes over the last host.

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

Is there a way to take over enemy AI?

Reply Good karma+1 vote
Protocol-XYZ
Protocol-XYZ @ Ultimate Apocalypse Mod (DOW SS)

You're telling me the Imperial Guard have autobots? Chaos are doomed, unless they have decepticons...

Reply Good karma+3 votes
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