This member has provided no bio about themself...
Looks really cool!
Seems like gun convergence is much further than engagement range.
Also those corvettes did not take a lot of damage did they?
man i can't wait for this to release in 2015
So, A-wing, Gallofree, TIE fighter, Z-95, and one other ship...
Guessing Imperial... Gozanti?
Probably the last ship I'd want to use,
and yet it looks very appealing here.
This looks really cool, but removes the individuality of the planets on the map. They are all just blue spheres, rather than colorful balls of life and death.
No relation to C'bouth?
The models look quite nice (though not as nice as the screenshots featuring the actual level of detail you guys put out).
Captain Antilles' ship resembles an unmodified CR90 that is exclusively on fire.
Acclamators are broken. They appear to have no hardpoints or weapons, and when they are not moving the AI will not attack them. When they are moving, the AI will only use launchers (no laser fire).
Space stations could do with a nerf, and build times should be more consistent (based on the size of what is being built).
Maybe these are all known, but this is what I noticed while playing :D
Every other mod you've got has a file that links the mod folder to the game's .exe so just copy one, place it in the mod's folder, and update the target in properties to this (account for errors, as your game folder might be in a different location on your hard drive):
"C:\GOG Games\Star Wars - Empire at War GOLD\EAWX\swfoc.exe" MODPATH=Mods/ecm_ivii
After that you can use this link to launch the mod.
Of all the ships there are in Star Wars, you can be assured the YT-1300 will be in the mod. He's starting with fighters, however.
Am I safe to assume that production of this mod, with much more work and potential, will cease the production of the X3 mod?
it's like when you throw a bunch of lego ships in a box and some of them fall apart and attach to other things randomly
holy crap, that TYX Fighter is possibly the ugliest ugly to ever kitbash.
Are you guys planning to support joysticks like the 3D pro and the X52, and will it be possible to bind roll to the x axis and yaw to the z axis?
Seriously, the hammerhead's anus was a big turn off
IDK if you take suggestions, but on some ships you can see the fighter docked (the gozanti freighter for example). Perhaps you could modify the default YT-1300 with a fighter dock that only accepts a particular ship, and then make the escape pod from the movie dock there and mesh with the hull to look like Lando's Falcon.
Might be more work than it's worth, but IMHO so is having an entirely rebuilt ship.
Holy crap that was way harder than it should have been. You need to make something called module_info.txt and then put scan_module_textures = 1 in so that the game loads your stuff in.
By standard MC80, do you mean the winged version, or the Home One type?
this has been all the news since October, any details on why it's scrapped?
ah, nice KV turret you got there ;)
(seriously they look incredible)
jawa juice, nysillin/sillum (crop grown on TCW bounty hunters episode), Cassius tea (mandalorian beverage), etc. there are plenty of lore items to choose from :D
thank you :D
Is there a list anywhere of various ships in the mod with things like how many gun slots they have, how many ships they can dock, cargo space, etc.?
I know, hence my desire to dock ships with the Gozanti freighter
for me they always get attacked and immediately destroyed if I send them on autopilot
docking computers? I've been trying to dock fighters that have bailed so that I can sell them
I'm having trouble with docking ships. The TIE fighters are able to dock to my Gozanti freighter just fine, but whenever I try to dock something else (Y-wing for example) it just doesn't know what to do. The ship does a docking approach and then stops somewhere, or worse just flies around aimlessly.
they also like to spam artillery... what a ballache
smells like-- ack *choking*-- actually I don't know what that smells like
NOOOOOOOOO... oops, wrong series. KHAAAAAAAAAAAN!!!!
Do you mean, save games will not work at all, or does that not include the workaround involving an empty sector?