This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by Dark583 on
The Cepheus Protocol is going to be designed as a Top/Down Real-Time Strategy Game. The player(s)
will control an 8 man squad, comprised of unit types of their choosing as they explore the city of San
Francisco, desperately trying to stay ahead of a rapidly evolving viral outbreak.
● Dark and Creepy
● Strong use of Light and Darkness (Shadows)
● Units realistically detailed and design
● Levels based on real-world locations (San Francisco)
● Real-world weapons
● Real-world military and civilian vehicles
● Some concept real-world military vehicles (Military vehicles not in service)
● Weather effects - Rain and Fog
● Day and Night cycle
Retopo Skills ( For Animation / Game Engine Usage)
3DS Max/Maya/Zbrush or Blender knowledge
Knowledge of the UDK pipeline (or willing to learn)
Good Amount of time to contribute to the project overall
Can work with our skinning and Rig artists to make corrections to characters and ensure they are modeled correctly.
Positions will close quickly so apply now.
Payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. We plan to release on steam and any other services that will allow. Everyone is required to sign an initial Royalty Contract and a final upon release. Leaving the team before release will lower your overall percent
Skype : Dark583