A group for the people of The United Kingdom on ModDB. Jolly good isn't it?

Post feature Report RSS Nod: Vehicle List

All Information regarding Twisted Insurrection's Nod Vehicles.

Posted by on

This is a complete list of the Nod Vehicles assigned to your command during Twisted Insurrection. Each unit has it's own introduction during the campaign progression so you can figure out what unit is best for what roles. Please note that changes will more than likely occur over time and some unit/cameos are still using placeholder images as we are still in our beta stages.



'Viper' Drone



With the old DPV fast becoming obsolete, The Inner Circle commissioned a project that would build an entirely robotic successor. After several designs were put forward and eventually rejected, two candidates were found: The first, the Cobra was a fully automated walker- initially rumoured to be the favoured design for its revolutionary locomotive design, was soon scrapped as it proved to be flawed. Its movement was ungainly and the cost of manufacture too high for the benefits it would bring to The Brotherhood.

The Viper, however, soon showed itself to outshine all other competitors. Though its wheeled design was more in vein with those of a conventional quad-bike, the design was sleek and easy to manufacture, making it the superior unit. While it too had issues, namely its targeting software, the developers pulled together and showed everyone what it means to be in The Brotherhood. They sacrificed their base AI and worked non-stop to perfect the design and software so that, upon its release, the Viper was the equal and more to its predecessors.

Unfortunately, as with all autonomous vehicles, they can only be repaired at a fully equipped service depot due to the delicacy of their AI systems.

  • Cost: 500
  • Requires: Fist of Nod
  • Primary Weapon: Dual-Lasers
  • Purpose: Anti-Infantry
  • Firepower: Low
  • Armour: Light
  • Speed: Fast
  • Crushes Infantry: No
  • Tech Level: 2





'Scorpion' Light Tank



Scorpions are cost effective rapid all terrain light tanks, ideal for hit and run assaults. To defend against GDI's new Marauders they've be outfitted with a secondary flak gun which has proven effective against these airborne missile troopers.

  • Cost: 600
  • Requires: Fist of Nod
  • Primary Weapon: High-Speed Shells
  • Secondary Weapon: Flak Cannon
  • Purpose: Anti-Armour
  • Firepower: Low
  • Armour: Light
  • Speed: Fast
  • Crushes Infantry: Yes
  • Tech Level: 2





'Eclipse' Heavy Tank



The Nod Heavy Tank is a very efficient unit on the battlefield. The Tank has an advanced hardened composite armour which makes it nearly invulnerable to any type of small arms. Though strong armour piercing weapons can destroy the thin but strong layer of armour quite fast. Due-to this advanced armour, the weight is still quite low which give it a reasonable pace on any form of land.

The Heavy Tank was officially named the "Energy Tank" but is known commonly as the Heavy Tank. The Heavy Tank is armed with a turret that can produce high amounts of pulse energy which propels energy projectile at tremendous speeds, the result is a very powerful armour piercing gun which does a significant amount of damage to the target armour, however the energy generation takes a while which leads to a quite slow fire-rate. Tests have shown that the advanced technology can cause problems during Ion-Storms which can lead to a shutdown of the main energy cannon.

  • Cost: 900
  • Requires: Fist of Nod, Radar
  • Primary Weapon: Pulse Cannon
  • Secondary Weapon: 75mm Cannon (used only during Ion Storms)
  • Purpose: Anti-Armour
  • Firepower: Average
  • Armour: Heavy
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 4





'Inferno' Flame Tank



This new generation of the deadly Flame Tank, utilises Nod's recently developed anti-gravetic engines (AGE), the technology of which was derived from the Tacitus. As the AGE is held aloft by a repulsor field, its more stable and can carry a heavier load than GDI's jet based hover engines, however the repulsor fields major advantage over GDI's hover tech is its immunity to Ion Storms.

  • Cost: 750
  • Requires: Fist of Nod, Radar
  • Primary Weapon: Dual Flame-Thrower
  • Purpose: Anti-Structure, Anti-Infantry, Anti-Tiberium Life
  • Firepower: High
  • Armour: Average
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 5





'Hammerhead' Howitzer



These large Howitzers have the ability to out-range most normal base defences making them very critical units in Nod operations. They're armed with high explosive shells which prove very effective against large structures, base defences and Infantry. Hammerheads are slow moving and lightly armoured thus they should never be left un-escorted.

  • Cost: 900
  • Requires: Fist of Nod, Radar
  • Primary Weapon: High-Explosive Shells
  • Purpose: Defence, Anti-Structure
  • Firepower: Average
  • Armour: Light
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 6





'Cleaver' Drone



The product of cybernetic developments and Nod brutality, the Cleaver Drone is armed with several blades which rotate at an extremely rapid pace capable of ripping infantry to shreds and damaging lighter armour. Along with it's mobility and brutality, these heavily armoured drones are also capable of self-destruction which results in the blades damaging everything within a large radius of the explosion.

The Cleaver Drone utilizes anti-gravity technology which allows it to move across all forms of terrain including across rivers and lakes. Unfortunately, as with all autonomous vehicles, they can only be repaired at a fully equipped service depot due to the delicacy of their AI systems.

  • Cost: 600
  • Requires: Fist of Nod, Radar
  • Primary Weapon: Anti-Infantry Blades
  • Secondary Weapon: Anti-Armour Mine
  • Purpose: Defence
  • Firepower: Average
  • Armour: Average
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 4





'Stinger' Mobile S.A.M.



The Stinger Mobile SAM is The Brotherhoods primary anti-air unit; its advanced onboard targeting systems coupled together with its Stinger SAMs can eliminate an enemy aircraft within a matter of moments. This armoured unit normally travels with any Nod convoys to protect them from airborne threats; however, the Stinger itself is incapable of engaging land targets, it should never be without an escort.

  • Cost: 700
  • Requires: Fist of Nod, Radar
  • Primary Weapon: Anti-Aircraft Missiles
  • Purpose: Anti-Aircraft
  • Firepower: High
  • Armour: Average
  • Speed: Fast
  • Crushes Infantry: Yes
  • Tech Level: 6





'Tremor' Artillery



Artillery has always been an important part of the Brotherhood’s Arsenal. Although the MM10 was effective artillery, it suffered from a high loss rate while in transit to their assigned objectives. With the development of advanced drilling equipment Nods corps of engineers decided upon a somewhat unusual solution. The Tremor Artillery was built to travel underground en-route to its destination; this mode of transport gives the artillery excellent protection and stealth.

To protect its cannon from being damaged whilst in transit, it is shielded by a large armoured compartment that when deploying falls down the sides of the vehicle becoming armoured skirts that protect the rear wheels, the 155mm Artillery Cannon then telescopically extends into the firing position ready to bombard enemy forces. Due-to its huge size and heavy weaponry, the Tremor is unable to move very fast whilst surfaced and cannot protect itself from enemy aircraft or close combat units, as such it should never be left un-escorted.

  • Cost: 1200
  • Requires: Fist of Nod, Technology Centre
  • Primary Weapon: Artillery Cannon
  • Purpose: Artillery, Defence, Sneak Attack
  • Firepower: High
  • Armour: Heavy
  • Speed: Very Slow
  • Crushes Infantry: Yes
  • Tech Level: 7





Demolition Drone



The Demolition Drone Is used as a last resort in the Nod War effort. Demolition Drones are unmanned robotic units with a small but powerful explosive device on the back which can either be triggered manually or if fired upon. The Demo-Charge is lethal to All kinds of Armour and Infantry including friendly units.

Unfortunately, as with all autonomous vehicles, they can only be repaired at a fully equipped service depot due to the delicacy of their AI systems.

  • Cost: 1000
  • Requires: Fist of Nod, Technology Centre
  • Primary Weapon: Demo Charge
  • Purpose: Special
  • Firepower: Very High
  • Armour: Light
  • Speed: Slow
  • Crushes Infantry: No
  • Tech Level: 8





'Shadow' Stealth Tank



After being found ineffective for proper sneak attacks, Nod scientists explored possibilities to make the Stealth tank more effective. Using the Anti-Grav technology of the Cleaver Drone and the Inferno Flame Tank, the Stealth Tank has become much more effective as it is able to sneak across rivers and lakes avoiding detection units stationed at passable areas.

Though the new version of the Stealth Tank is on the field, older versions can still be found in Nod bases performing particular roles which the new version can't fulfil. This new stealth tank nicknamed the Shadow tank is armed with Trio rocket pods built upon a turret giving it a boost in attack power, but in order to keep both cloaking technology and anti-grav technology for a speed boost, heavy armour had to be cut from the new design meaning the Shadow Stealth Tank is extremely vulnerable once detected.

  • Cost: 1100
  • Requires: Fist of Nod, Technology Centre
  • Primary Weapon: Trio Rocket Pods
  • Purpose: Sneak Attack
  • Firepower: High
  • Armour: Light
  • Speed: Fast
  • Crushes Infantry: Yes
  • Tech Level: 8





'Termite' A.P.C.



This special Nod A.P.C. was designed to travel underground protecting the infantry units inside (a maximum of five) en-route to their destination. The A.P.C. itself is unarmed, therefore it is unable to protect itself while surfaced.

  • Cost: 800
  • Requires: Fist of Nod, Technology Centre
  • Purpose: Transport
  • Passengers: 5
  • Armour: Heavy
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 7





Harvester



Nod's Tiberium Harvesters are faster than the GDI counterpart but have a lower storage capacity.

  • Cost: 1100
  • Requires: Fist of Nod, Tiberium Refinery
  • Purpose: Resource Collection
  • Storage: +25
  • Armour: Very Heavy
  • Speed: Fast
  • Crushes Infantry: Yes
  • Tech Level: 1





Mobile Repair Vehicle



Nod Mobile Repair Tanks are large units supplied by any Repair Bay that is constructed on the battle-field. These large vehicles can repair even the largest units on the battle-field in a matter of moments. In order for a vehicle this large to maintain a necessary movement pace, heavy armour had to be sacrificed.

  • Cost: 1000
  • Requires: Fist of Nod, Repair Bay
  • Primary Ability: Repair Grappler
  • Purpose: Support
  • Armour: Average
  • Speed: Average
  • Crushes Infantry: Yes
  • Tech Level: 6





Mobile Construction Vehicle (M.C.V.)



The foundation of any base starts with the Mobile Construction Vehicle (M.C.V.). Able to deploy itself into a fully functioning Construction Yard, the M.C.V. is a highly prized piece of equipment for Nod.

To deploy the M.C.V., select it, then double-click. If you get a "no deploy" cursor, something is blocking deployment of the unit. Move any other vehicles and infantry away from it, or move it away from trees or rocks that would prevent deployment..

  • Cost: 2500
  • Requires: Fist of Nod, Technology Centre
  • Purpose: Construction
  • Armour: Very Heavy
  • Speed: Slow
  • Crushes Infantry: Yes
  • Tech Level: 7






Cyborgs are the combination of living tissue and machine. Most of the early prototypes were created from mutant prisoners, but the majority in service today are volunteers who were offered the chance to continue to serve the memory of Kane even after their natural life has expired. The subject is lobotomised and then altered with several Tiberium based treatments. Many subjects do not survive the deliberate mutation of their flesh and die before receiving a single cybernetic augmentation. Those that survive then have roughly 65% of their body surgically removed, the remainder is then grafted into a heavily armoured mechanical exo-skeleton. Many more subjects die during surgery but those that are successfully grafted into their new body are then linked with Nod's main governing AI. Then only after going through many diagnostic checks are they fitted with their weapons.

Long-term detractors believe that the cyborg program is a perversion of Kane's vision, intended to further the Inner Circles own goals.



Cyborg Reaper



Armed with twin ballistic missile launchers, these frightening constructs are known as Cyborg Reapers, near fleshless skulls coupled with quad all-terrain limbs, gives them a menacing arachnidesque silhouette, sowing unease in those that face them. However this design is not purely for psychological effect, but rather stability, making them a reliable mobile missile system threatening to enemy armour be it ground or air.

Initial Reaper prototypes were equipped with a net launcher for immobilising enemy infantry, for reasons unknown this feature wasn't carried over to the production model. In any event it would be adopted by Dr. Incandela's Infector program.

Although physically resilient, Cyborg Reapers are slow moving and are vulnerable to anti-armour weapons such as Discus grenades which can make short work of them. Also of note the Reaper's mechanical systems are susceptible to EMP and Ion Storms.

Due to their size Reaper construction has to be completed at the Fist of Nod, furthermore they are incapable of entering armoured personnel transports.

  • Cost: 1200
  • Requires: Fist of Nod, Hall of Faith, Technology Centre
  • Primary Weapon: Twin Missiles
  • Purpose: Anti-Aircraft, Areal Damage
  • Firepower: High
  • Armour: Heavy
  • Speed: Average
  • Crushable: No
  • Tech Level: 8


Comments
Guest
Guest

I know they have more advance repulsor engines but that's a serious advantage and screw gdi during ion storms that nods repulsors can still move - they could have a speed reduction or such
In a unrelated note has anyone ever tried moving units underground - I would of thought it would be slower - unless they were premade tunnels
That aside I still love the mod

Reply Good karma Bad karma+1 vote
hellodean
hellodean

why has this shown up in my updates saying 4 years ago?

Reply Good karma Bad karma+4 votes
ReaperAA
ReaperAA

same here

Reply Good karma Bad karma+4 votes
Templarfreak
Templarfreak

This article itself is 4 years old but it was recently changed and Moddb for some reason doesn't pick up on the time stamp for the recent change and instead only the time stamp for when it was first posted.

AFAIK that's what happens. This kind of thing happens for my updates all the time.

Reply Good karma Bad karma+3 votes
BioDestroyer
BioDestroyer

Yup, it was probably updated today.

Downloads and addons started to display the latest 'Updated' date under the 'Added' one a while ago, but articles don't have that.

Reply Good karma Bad karma+2 votes
pikachu11
pikachu11

Same.

Reply Good karma Bad karma+1 vote
GypsyBastard
GypsyBastard

The technology of peace!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Homepage
Moddb.com
Membership
Join group
Group watch
Follow
Feature
Tags
Feature
Browse
Features
Report
Report
Share
Related Games
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
Related Groups
C&C Paradise
C&C Paradise Fans & Clans with 1,578 members
Revora Creative Network
Revora Creative Network Web & Community with 105 members
The Brotherhood of Nod
The Brotherhood of Nod Fans & Clans with 235 members
Twisted Insurrection Team
Twisted Insurrection Team Developer & Publisher with 15 members
United Kingdom
United Kingdom Geographic with 686 members
Got it!

We have recently updated our privacy policy and terms of use in-line with GDPR requirements. More Info?