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Froyok
Froyok

Very nice, well done ! :o

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nero_angelo
nero_angelo

amazing!

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SairenSA
SairenSA

Beautiful, show some source pwetty pwease? :D

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Splinesplitter
Splinesplitter

Holy moly!!! We sure need a tutorial on that!

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HeadClot
HeadClot

I second that Motion

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RKotern
RKotern

same here

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Description

Just a simple proof of concept of a working day and night cycle in the unreal development kit. This is done entirely using the udk, no external scripts were made. Simply by combining very simple funtions of materials, fog, post process volumes, lights, kismet and matinee; one can very easily achieve this effect. If done right, it can be just as performance friendly as fully static.

Enjoy!