All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Operation Trenchcoat
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Starfox100 Author
Starfox100 - - 1,297 comments

Just did a test round with Super weapons. It's hard but beatable. and since there is a constant money flow those AI's build (at some point) banshees like crazies (hard AI's)
and the Tiberium fields? not to much.. and yet not to low also.

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l00t_pursu1t
l00t_pursu1t - - 64 comments

Dude, this looks freaking cool. I can't wait to play it! I love the partially buried platforms and your implementation of Tiberium slime oozing down the cliffs.

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Description

New map and (almost) ready to get released! not yet those, removing unwanted events and building another map so I can give them away in a pack (this map is made in 3 days)

- 6 player map (1 VS 1, 2 VS 2, 3 VS 3)
- 2 archives at the sides
- mutant hovels available
- every player 2 Tiberium spikes out off the map, so the combat keeps on even with Tiberium shortage.
- some bottlenecks but still open that there is plenty of space to move for you and the enemy.
- ? remove super weapons?

And be prepared! the next map will be fully urban warfare! so streets, streets and even more.... houses you can put troops into.