All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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Missing item Defiler | Locked | |
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Aug 2 2011 Anchor | |
After the defiler took his place in TE mod, there is made something missing what it can use. That would make him different from all other artillery right away, because he do can attack units up close. (it's a kind of animal anyway) --
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Aug 26 2011 Anchor | ||
What kinds of targets are effective against its tusks? -- Brotherhood, Unity, Peace. |
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Aug 26 2011 Anchor | |
Guess most, just like the stalwarts can use it against everything. The best effect is most on tanks of course because the tusks are so big. Edited by: Starfox100 --
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Aug 26 2011 Anchor | ||
So basically an AT anti structure unit? -- Brotherhood, Unity, Peace. |
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Aug 26 2011 Anchor | |
Like all artillery they can shoot far distance. if the defiler use melee ability against tanks that like to come close, it got something all other artillery does not have. Edited by: Starfox100 --
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Aug 31 2011 Anchor | |
ummm... not sure I agree on this... I actually think the defiler is pretty good as it is... -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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Sep 24 2011 Anchor | ||
it makes sense, but balance wise i kinda agree with arbiter, its artillery gun is good against buildings and infantry, and it has a short ranged anti tank weapon? that would make it a bit hard to kill.especially if guarded with AA units. |
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Oct 11 2011 Anchor | ||
I would probably rather add some attack rate,movement speed upgrades than getting new weapons. But why not. Certainly he could use his tusks to ram the buildings or vehicles. But dont change him on Ultralisk. |
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