Learn how to create a 3D skybox, you will also learn the basics of visGroups. A 3D skybox is used to create the illusion that the level is larger than it actually is to add detail and immersion.
Posted by Silverfisk on - Intermediate Mapping/Technical
Rundown We start by creating a sky_camera entity, then we select a few pieces of geometry we will use as reference for the 3D skybox. We copy the reference geometry and the sky_camera and change the size to 1/16th of it's normal size (default skybox size).
Then we visGroup the reference geometry for easy hiding and create the geometry we want in our 3D skybox.
Please give me a comment telling me what you think.