.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
New rotation code bit - for rotating bsp models (bsp models are like the q1 ammo boxes, as opposed to map bsp models which are doors, plats and such.)
This is not hipnotic rotation code, which only works with the map bsp models, and can be a real pain to wrap your head around and program.
I made this new code because the hipnotic code performs differently on different engines. I'll see if I can find a sample viddy of that.
I love that chase cam. Also, does your character have a tail?! :D
Thx. And no, no tail. The visible weapons code does place an axe on the player models right hip. That might be what you see. (Always wondered where he kept the thing myself...)