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A Xmas Update! Dev Update #22
Cepheus Protocol

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Dev Diary #1: The Start of Something new!
Cepheus Protocol

Dev Diary #1: The Start of Something new!

Cepheus Protocol

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!
Cepheus Protocol

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Cepheus Protocol

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

What's that you have an internal Build now? Dev Update #9
Cepheus Protocol

What's that you have an internal Build now? Dev Update #9

Cepheus Protocol 1 comment

Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...

When a plan starts to come together Dev Update #8
Cepheus Protocol

When a plan starts to come together Dev Update #8

Cepheus Protocol

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

Recruitment and the trek of Development Dev Update #4
Cepheus Protocol

Recruitment and the trek of Development Dev Update #4

Cepheus Protocol

This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in...

Our First Step into the Void #1
Cepheus Protocol

Our First Step into the Void #1

Cepheus Protocol

Cepheus Protocol is a new RTS in the vein of inspiration from games like XCOM, Company of Heroes & Parasite Eve. We also take inspiration from many other...

2017 in review and whats to come! Updates #17

2017 in review and whats to come! Updates #17

News

Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight...

Sometimes We Need to Go Backwards Before We Can Move Forward Updates #16

Sometimes We Need to Go Backwards Before We Can Move Forward Updates #16

News 3 comments

Over the past 2 months we've been using extensive profiling and memory analysing tools to ensure we are properly utilizing all computer resources available...

New Weekly Dev Blog Animation and Programming Updates #15

New Weekly Dev Blog Animation and Programming Updates #15

News

In this dev blog we go over how the animation division is progressing and programming in their respective dev videos this week.! New dev Updates are now...

Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

News 3 comments

In this Dev update we go over the hurdles we've gone through over the past few weeks and update our community. So Stay tuned we have a lot to go over...

Lost Lake Lights - debut Trailer
Lost Lake Lights

Lost Lake Lights - debut Trailer

Lost Lake Lights

Kickstarter launches aug 1st! here's the debut trailer for it!

Our Team's Intent for Ascension and the VR Missions

Our Team's Intent for Ascension and the VR Missions

News

In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals...

Dev Update #11 Beginning the final stretch

Dev Update #11 Beginning the final stretch

News 2 comments

Finalizing the lighting and levels for Episode 1.

Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

Dev Update #10 Finalizing Remaining Deadlines for Chapter 1 & VR

News 4 comments

We've been continuing to update the level and promo art testing different things and setting up the final deadlines for chapter 1 internally. VR work...

Projection (PC Game)
The Cinema Rosa

Projection (PC Game)

The Cinema Rosa

Projection is an immersive exploration game where you explore an abandoned cinema, uncovering clues and mysteries about the cinema and a romance that...

Dev Update #8 Animation Rig / Lighting

Dev Update #8 Animation Rig / Lighting

News 3 comments

As mentioned previously we're currently revamping the lighting for the different game states and ensuring performance is considered.

Dark Storm Ascension/VR Dev Update

Dark Storm Ascension/VR Dev Update

News 3 comments

For the past few month's we've been working on filling a few vacancies on the team and naturally since its a royalty project our progress has been a bit...

The Story So Far…. New Years Update!
Shatterpoint Eos Rising

The Story So Far…. New Years Update!

Shatterpoint Eos Rising 2 comments

The Story So Far…. New Years Update!, an update on what the team have been up to for the past 6 months.

Dark Storm VR Missions Update #7 0.3.5 Now Live!
Shatterpoint Eos Rising

Dark Storm VR Missions Update #7 0.3.5 Now Live!

Shatterpoint Eos Rising 1 comment

There's a lot more coming and heres our roadmap left for the game so you can track progress. Our Goal is to finish up the VR completely before the end...

Eco Tales : Dev Blog #1
Eco Tales: My Item Shop

Eco Tales : Dev Blog #1

Eco Tales: My Item Shop

We start our marketing campaign and look into designing and modeling your first shop!

VR Missions Public Test 0.2 Now Live
Shatterpoint Eos Rising

VR Missions Public Test 0.2 Now Live

Shatterpoint Eos Rising

Newly designed area with added functionality and refined design. We designed a more centralized area to stage,get supplies and generally disembark and...

Eco Tales Weekly Recap 1
Eco Tales: My Item Shop

Eco Tales Weekly Recap 1

Eco Tales: My Item Shop

A short summary of the work which has gone into the development of Eco Tales this week.

We'll be Broadcasting on twitch Q&A Today and more dates will follow!
Shatterpoint Eos Rising

We'll be Broadcasting on twitch Q&A Today and more dates will follow!

Shatterpoint Eos Rising

Since we're now on kickstarter and the VR Missions are now out for free as a prototype of our initial goal We'll be Broadcasting on twitch Q&A answering...

Dark Storm Kickstarter Now Live with VR Missions released as well
Shatterpoint Eos Rising

Dark Storm Kickstarter Now Live with VR Missions released as well

Shatterpoint Eos Rising 7 comments

Fenrir Studios are proud to announce that we have launched our Kickstarter campaign, which will be running from August 3rd through September 1st. To celebrate...

Dark Storm Closed Testing Applications Now Live
Shatterpoint Eos Rising

Dark Storm Closed Testing Applications Now Live

Shatterpoint Eos Rising 1 comment

Dark Storm Closed Testing Applications: The Dark Storm team is now looking for gamers that would be interested testing out the current set of VR missions...

Art Update for Tombeaux
Tombeaux

Art Update for Tombeaux

Tombeaux

Here's a post showing some of the modeling and texturing that's been created over the past few days for Tombeaux.

Dark Storm VR Missions 0.2 Released
Shatterpoint Eos Rising

Dark Storm VR Missions 0.2 Released

Shatterpoint Eos Rising 1 comment

The VR missions have gotten a big update. Many major bugs have been fixed and a couple new features have been added. There are still some known issues...

VR Missions update coming
Shatterpoint Eos Rising

VR Missions update coming

Shatterpoint Eos Rising 5 comments

The VR Missions are getting some work done on them. Including visuals, layout, and level design.

Alpha VR Missions now available!
Shatterpoint Eos Rising

Alpha VR Missions now available!

Shatterpoint Eos Rising 3 comments

Our VR Missions are now available on Indie Game Stand! This is an alpha version of the game, if you would like to report any bugs, please join our forums...

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