Are you a 3D artist? Have you been working with Maya for a long time? or did you just start on using Maya? In this group will you be able to find help on how to use Maya. You will also be able to share your work with other 3D artist. Everyone is allowed to join.

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Devlog 16 – Game Release
ROMA INMORTUUS

Devlog 16 – Game Release

ROMA INMORTUUS 1 comment

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on our final work.

Devlog 14 – Promotional Poster Sketch and Animations Updates
ROMA INMORTUUS

Devlog 14 – Promotional Poster Sketch and Animations Updates

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist has...

Devlog 13 – Death animations and HUD
ROMA INMORTUUS

Devlog 13 – Death animations and HUD

ROMA INMORTUUS 1 comment

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist continues...

Devlog 12 – Level Design Upgrades and Animations Updates
ROMA INMORTUUS

Devlog 12 – Level Design Upgrades and Animations Updates

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist continues...

Devlog 11 – Animations Updates
ROMA INMORTUUS

Devlog 11 – Animations Updates

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist continues...

Devlog 10 – Enemies and Animations
ROMA INMORTUUS

Devlog 10 – Enemies and Animations

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...

Devlog 9 – Logo and Situations
ROMA INMORTUUS

Devlog 9 – Logo and Situations

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...

Devlog 8 – Enemies and Implementation
ROMA INMORTUUS

Devlog 8 – Enemies and Implementation

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...

Devlog 7 – Animations and Implementation
ROMA INMORTUUS

Devlog 7 – Animations and Implementation

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...

Devlog 6 – AI Modelling and Assets
ROMA INMORTUUS

Devlog 6 – AI Modelling and Assets

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...

Devlog 5 – AI Modelling and Environment Interactions
ROMA INMORTUUS

Devlog 5 – AI Modelling and Environment Interactions

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, we focused on the...

Devlog 4 – AI Modelling and Mechanics
ROMA INMORTUUS

Devlog 4 – AI Modelling and Mechanics

ROMA INMORTUUS

Hello again, we are the Roma Inmortuus development team, and today we are going to put you up to speed on some of our work. This week, the artist focused...

Cepheus Protocol - Horde AI improvements and more!  - Dev Update #38
Cepheus Protocol

Cepheus Protocol - Horde AI improvements and more! - Dev Update #38

Cepheus Protocol

Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...

Rogue Summoner Demo - A tactical roguelike
Rogue Summoner

Rogue Summoner Demo - A tactical roguelike

Rogue Summoner

You can now download the FREE DEMO of Rogue Summoner! Explore several types of procedurally generated dungeons Create and Execute your strategy in a turn-based...

Divided Moon

Divided Moon

News

We're the Visual effects studio behind Coldplay's "Hymn for the weekend" & "Miracles" and this is our passion project: Divided Moon - a story driven platform...

Internal Playtesting Starts Dev Update #24
Cepheus Protocol

Internal Playtesting Starts Dev Update #24

Cepheus Protocol

I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...

A Xmas Update! Dev Update #22
Cepheus Protocol

A Xmas Update! Dev Update #22

Cepheus Protocol 2 comments

Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...

Dev Diary #1: The Start of Something new!
Cepheus Protocol

Dev Diary #1: The Start of Something new!

Cepheus Protocol

Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...

 Dev Update #15 Into the Breach Once Again! & VO Castings Start!
Cepheus Protocol

Dev Update #15 Into the Breach Once Again! & VO Castings Start!

Cepheus Protocol

This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...

What's that you have an internal Build now? Dev Update #9
Cepheus Protocol

What's that you have an internal Build now? Dev Update #9

Cepheus Protocol 1 comment

Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...

When a plan starts to come together Dev Update #8
Cepheus Protocol

When a plan starts to come together Dev Update #8

Cepheus Protocol

More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...

Recruitment and the trek of Development Dev Update #4
Cepheus Protocol

Recruitment and the trek of Development Dev Update #4

Cepheus Protocol

This week was mostly just in-betweens for deadlines and working to keep a solid pace from last week. Interviewing new artists that were interested in...

Our First Step into the Void #1
Cepheus Protocol

Our First Step into the Void #1

Cepheus Protocol

Cepheus Protocol is a new RTS in the vein of inspiration from games like XCOM, Company of Heroes & Parasite Eve. We also take inspiration from many other...

2017 in review and whats to come! Updates #17

2017 in review and whats to come! Updates #17

News

Over the past year we've had quite a few successes and failures! In this article I will attempt to catalog and go over these events and give some insight...

Sometimes We Need to Go Backwards Before We Can Move Forward Updates #16

Sometimes We Need to Go Backwards Before We Can Move Forward Updates #16

News 3 comments

Over the past 2 months we've been using extensive profiling and memory analysing tools to ensure we are properly utilizing all computer resources available...

New Weekly Dev Blog Animation and Programming Updates #15

New Weekly Dev Blog Animation and Programming Updates #15

News

In this dev blog we go over how the animation division is progressing and programming in their respective dev videos this week.! New dev Updates are now...

Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

Dev Update #14 One Step Closer to QA Testing | Public Dev Discord Server

News 1 comment

In this Dev update we go over the hurdles we've gone through over the past few weeks and update our community. So Stay tuned we have a lot to go over...

Lost Lake Lights - debut Trailer
Lost Lake Lights

Lost Lake Lights - debut Trailer

Lost Lake Lights

Kickstarter launches aug 1st! here's the debut trailer for it!

Our Team's Intent for Ascension and the VR Missions

Our Team's Intent for Ascension and the VR Missions

News

In this comprehensive update we go over our schedule and our goals and plans for this year and next. From Ascension to the VR and our plans and goals...

Dev Update #11 Beginning the final stretch

Dev Update #11 Beginning the final stretch

News 2 comments

Finalizing the lighting and levels for Episode 1.