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Add media Report RSS Mediveal Graveyard (view original)
Mediveal Graveyard
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Jokerme
Jokerme - - 1,170 comments

Looking good. Don't forget to adjust fog according to 3d skybox though.

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neahc
neahc - - 641 comments

i know that this is the source engine,but its also a bad usage.sry for that!

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Dredile Author
Dredile - - 698 comments

but it also has bad usage.* Sorry that you dont like it :)

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feillyne Staff
feillyne - - 5,816 comments

Quite nice. IMHO, the road/yard next to it looks a bit... empty and bare.

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j0lt
j0lt - - 81 comments

Nice work with the lighting. :)

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@uToPL@y
@uToPL@y - - 31 comments

~ The bloom effect is way too much, since it covers almost 50% of the FOV, but overall composition is good.
~ Copied nature meshes (ie. trees) should always be randomly placed, not right next to each other - but if they have to be, should be rotated or at least use a different texture. 'In nature, nothing is identical!'
~ A Castle always needs a weapons training area(usually the courtyard during wartime.), but normally an open area outside the walls with dirt not bricks as it provides the loosest footing - better to develop sure footed soldiers with good balance and promote awareness of their surroundings.

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@uToPL@y
@uToPL@y - - 31 comments

~ Placing plant meshes too close to other solid objects detracts from the realistic look, especially if they intersect with them.
~ Graveyard? Where are the headstones! :P

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@uToPL@y
@uToPL@y - - 31 comments

Delete me

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Description

I was making a WIP castle map in my free time from Guard Duty, and I saw the sun and thought it was pretty. Here it is.

This is the Source Engine