Updated 9/26/2013 Thank you everyone for my great growth from 30ish subs to 2200+ and now over 600k+ in views also. It has been almost 2yr since I decided to go into Let's Plays seriously(over 150hrs of gameplay now) This is just a basic outline of how the channel will hopefully evolve Current Let's Plays will get continued support Showcase video will be around 45min-1hr long and if enough votes/comments/views I will create them into future Let's Plays If you are a indie developer viewing this and you have a relationship with me or considering one, Thank You in advanced I am always looking to partner with a new game and get as many views as it deserves Feel free to share my name with anybody you think would like views from Indie focused community Feel free to PM both through here and on YouTube with any questions you may have Thanks SMP Team for letting me do a Let's Play on Towns it was the beginning of everything Christonian

Post news Report RSS Opening toughts - Hoarder

The IndieDB page of Hoarder has been officially launched!

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Hello everyone, This is my first project and I am developing for about 4 months. Now I'm feeling confident to present it to IndieDB.

Hoarder is a side scrolling RTS game, where you play as the Evil Lord. Your main goal is to defeat the humans and hoard rare items, gold and population.


In the first part, the player can improve his Dark Tower with the gold looted .. ehem, earned from successful battles. The harder the battle, the bigger the prize.
Dark Tower improvements gain the player access to new minions, or improves over the previous ones, new spells and overall more bonuses when fighting the battles.

- 7 unique units to unlock, each with 3 levels of upgrades;
- 6 unique spells each with it's specific role in battle and upgrade;
- 15 unique battlefields with beautiful environments;
- Unique AI, tailored for each battle, that reacts to players tactic, by repairing holes in it's strategy and creating new ones.
- 30 Artifacts to loot and admire in your Treasury.

If the player wins a battle, he will also receive a random loot drop which can vary from a common item to a legendary artifact. These items will work mostly as the achievements do in any game, but here they will also have a specific usage towards the final Hoarder Highscore.

Did I mention that the map is generated randomly ? For each selected battle, the player will have only the selected difficulty as being the same (level 1, 2 etc) but the environment and item reward at the end, will be random.

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