This is a group for anyone using the procedural 3D toolset known as Houdini! Share your projects, get help, find people to collaborate with, and discuss Houdini.
In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX exporter, and the new Vertex Animation Texture workflows to get meshes with changing topology from Houdini into Unreal.