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Progress, Challenges, and Exciting Collaborations!
C&C3: Tiberium Wars

Progress, Challenges, and Exciting Collaborations!

Evolutions: Real Time Strategy Evolved 3 comments

Greetings to our incredible community! It's been an exhilarating journey since our last official update in 2019, where we announced the formation of Chokepoint...

Halo: The Master Chief Collection For PC Is Here And Includes A Workaround For Mods
Halo: The Master Chief Collection

Halo: The Master Chief Collection For PC Is Here And Includes A Workaround For Mods

Halo: The Master Chief Collection 5 comments

The first installment of the Halo: The Master Chief Collection, in the form of Halo: Reach, has finally been released on PC. Although there isn't official...

Evolutions made it in the top 100 once more
C&C3: Tiberium Wars

Evolutions made it in the top 100 once more

Evolutions: Real Time Strategy Evolved 2 comments

Evolutions made it in the top 100 for the second time. Like wow I didnt expected that to happen this year.

Another year another MOTY, PT application and a release date
C&C3: Tiberium Wars

Another year another MOTY, PT application and a release date

Evolutions: Real Time Strategy Evolved 7 comments

Welcome back commanders and shipmasters to a MOTY annoucement. Yes that is right Mod of the year is back which means you can vote for your favorite mod.

Bug and art fixes and more bugs
C&C3: Tiberium Wars

Bug and art fixes and more bugs

Evolutions: Real Time Strategy Evolved 3 comments

with every update we make to our internal build we are fixing issue's but also finding more issue's. None the less this motivate us to deliver you a product...

Post comment Comments  (30 - 40 of 206)
Poly_G
Poly_G - - 238 comments

Personally, I'm tired of making forge maps alone offline... Why isn't it possible to spawn covenant forces out of the spawn points you can make?
Say for instance, that you wanted a phantom to spawn somewhere in the air, at (x) time with (x) amount of covies.

I would actually love to see the A.I. play around in the various traps I made throughout the maps. Just for kicks! xD. Does anyone else agree? Idk, it's just something I've always thought about...

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LonelyKnightess
LonelyKnightess - - 841 comments

Because it would be completely impossible.

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Poly_G
Poly_G - - 238 comments

Care to explain? Elaborate maybe? Ya' know... Since I'm SO incredibly wrong. :/ Because that still isn't telling me why.

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LonelyKnightess
LonelyKnightess - - 841 comments

Halo relies on complicated and hand made path finding to allow the Covenant and marine units to move about, Bungie has stated on several occasions that because of this they can not allow people to use it in Forge.

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Poly_G
Poly_G - - 238 comments

I don't claim to have knowledge of Halo's source programming, nor do I feel the need to, thus, my informativeness isn't required on that matter. Naturally, it wouldn't matter how many times they "stated" it. In short, I was only speaking hypothetically.

However, that would make sense. The base path/routes they take could be programmed as map-specific, and copy/pasting these would be out of the question.

This shouldn't rule out the possibility of them hand-making routes for built-in Forge maps, should it?

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LonelyKnightess
LonelyKnightess - - 841 comments

I remember them saying it takes anywhere from days to weeks just to add the pathfinding to a mission.

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scopedknife
scopedknife - - 1,102 comments

That is... weird, days to weeks? is it done by hand or cpu? maybe halo 4 has something similar to cryengine 3 where it's easy real time fast and dynamic.

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crazyh206
crazyh206 - - 100 comments

it would be good if you can command them as well like sending them in first to see if it is a ambush or trap

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Poly_G
Poly_G - - 238 comments

Yeah! :P

Then I could also see what would happen if a phantom hits a kill ball. xD

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

If someone were to put the Pelican and the Longsword into a flying game, what would you guys think?

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overwatchprivate
overwatchprivate - - 255 comments

Unloackable longsword easter egg in a ace combat game,yes please!

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

Well, I can't do ace combat, but I have a flyable Longsword and Pelican.

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overwatchprivate
overwatchprivate - - 255 comments

I was saying that as a suggestion of sorts,a longsword in a dogfighting game would be really fun.I wasnt saying that you need to make one.Guess I worded my sentence a bit wrong.

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

But I did put a dog fighting longsword and pelican in to Hawx, they are downloadable now.

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crazyh206
crazyh206 - - 100 comments

did you give the longsword nukes

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

I am in the deep of hawx modding to figure out how to make new weapons.

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