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Progress, Challenges, and Exciting Collaborations!
C&C3: Tiberium Wars

Progress, Challenges, and Exciting Collaborations!

Evolutions: Real Time Strategy Evolved 3 comments

Greetings to our incredible community! It's been an exhilarating journey since our last official update in 2019, where we announced the formation of Chokepoint...

Halo: The Master Chief Collection For PC Is Here And Includes A Workaround For Mods
Halo: The Master Chief Collection

Halo: The Master Chief Collection For PC Is Here And Includes A Workaround For Mods

Halo: The Master Chief Collection 5 comments

The first installment of the Halo: The Master Chief Collection, in the form of Halo: Reach, has finally been released on PC. Although there isn't official...

Evolutions made it in the top 100 once more
C&C3: Tiberium Wars

Evolutions made it in the top 100 once more

Evolutions: Real Time Strategy Evolved 2 comments

Evolutions made it in the top 100 for the second time. Like wow I didnt expected that to happen this year.

Another year another MOTY, PT application and a release date
C&C3: Tiberium Wars

Another year another MOTY, PT application and a release date

Evolutions: Real Time Strategy Evolved 7 comments

Welcome back commanders and shipmasters to a MOTY annoucement. Yes that is right Mod of the year is back which means you can vote for your favorite mod.

Bug and art fixes and more bugs
C&C3: Tiberium Wars

Bug and art fixes and more bugs

Evolutions: Real Time Strategy Evolved 3 comments

with every update we make to our internal build we are fixing issue's but also finding more issue's. None the less this motivate us to deliver you a product...

Post comment Comments  (20 - 30 of 206)
Mengu
Mengu - - 1,115 comments

Kudos to whoever made this awesome group profile page!

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MrTimm Creator
MrTimm - - 4,994 comments

thanks

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KhevaKins
KhevaKins - - 271 comments

Anyone pumped for Covenant at War mod, 20th December 2012 release date. Awesome space battle mod for Star Wars Empire at War. Looks awesome right now. Also Sin of the prophets (sins of a solar empire) look awesome can't wait for that one either. Anyone else know of good halo mods that are still being supported?

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880Zero
880Zero - - 2,550 comments

Home front mod for HW2, which has inspired most of the other Halo mods that have been around (SotP for example).

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KhevaKins
KhevaKins - - 271 comments

Yea, I played that one for awhile. Pretty good. And Covenant at war came out. It's got really good in-game models.

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Urdnot669
Urdnot669 - - 545 comments

Gamespot video review of Halo 4. Gamespot.com

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Urdnot669
Urdnot669 - - 545 comments

Gameplay of Ragnarok (Valhalla remake) and the Mantis mech. Youtube.com

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Urdnot669
Urdnot669 - - 545 comments

More gameplay of the new Flood gametype. Youtube.com

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FIN7
FIN7 - - 932 comments

i cant wait for Halo 4

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FreedomFaction
FreedomFaction - - 4 comments

Only a month left to wait.

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Poly_G
Poly_G - - 238 comments

Personally, I'm tired of making forge maps alone offline... Why isn't it possible to spawn covenant forces out of the spawn points you can make?
Say for instance, that you wanted a phantom to spawn somewhere in the air, at (x) time with (x) amount of covies.

I would actually love to see the A.I. play around in the various traps I made throughout the maps. Just for kicks! xD. Does anyone else agree? Idk, it's just something I've always thought about...

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LonelyKnightess
LonelyKnightess - - 841 comments

Because it would be completely impossible.

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Poly_G
Poly_G - - 238 comments

Care to explain? Elaborate maybe? Ya' know... Since I'm SO incredibly wrong. :/ Because that still isn't telling me why.

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LonelyKnightess
LonelyKnightess - - 841 comments

Halo relies on complicated and hand made path finding to allow the Covenant and marine units to move about, Bungie has stated on several occasions that because of this they can not allow people to use it in Forge.

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Poly_G
Poly_G - - 238 comments

I don't claim to have knowledge of Halo's source programming, nor do I feel the need to, thus, my informativeness isn't required on that matter. Naturally, it wouldn't matter how many times they "stated" it. In short, I was only speaking hypothetically.

However, that would make sense. The base path/routes they take could be programmed as map-specific, and copy/pasting these would be out of the question.

This shouldn't rule out the possibility of them hand-making routes for built-in Forge maps, should it?

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LonelyKnightess
LonelyKnightess - - 841 comments

I remember them saying it takes anywhere from days to weeks just to add the pathfinding to a mission.

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scopedknife
scopedknife - - 1,102 comments

That is... weird, days to weeks? is it done by hand or cpu? maybe halo 4 has something similar to cryengine 3 where it's easy real time fast and dynamic.

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crazyh206
crazyh206 - - 100 comments

it would be good if you can command them as well like sending them in first to see if it is a ambush or trap

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Poly_G
Poly_G - - 238 comments

Yeah! :P

Then I could also see what would happen if a phantom hits a kill ball. xD

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