☞This group consists of all kinds of people from every nation. The aim of this group is to create an enjoyable environment to be creative and having fun with what you do. This group definitely isn't just for people who like to draw, but for people who enjoy any kind of art. So, you can also a story or create some background music, whatever your skill might be. If there are any questions left, just write me a message and I will respond as soon as possible.
This is the first game that I have made for myself in a long time. ..
finding time for the dream.
On July 16th, 2003, Inferno R1 was released. Woomeister posted on our Eyecandy thread on Hard Light Productions a few pics showing off the main differences...
inferno is now 10 years old!
Woomeister, Inferno's Project Leader, just announced an upgrade of S:AH!
unofficial upgrade of sol: a history announced!
A status update by Woomeister and a major announcement!
a status update and sol: a history-u announcement
Jessnec recently worked on beam weapon effects, a key element Inferno. Take a look at the results!
powering up beam weapons
The standard light bomber of the Earth Alliance, the Aetna, has recently undergone a number of upgrades. It's time to sum up the results.
modelling work - eab aetna
K-9 Vision: Zone Artifacts is a visual overhaul of all artifacts in S.T.A.L.K.E.R. Call of Pripyat. With update #1, six artifacts have been added while...
news from the zone: six artifacts updated!
The third Blender Foundation Open Movie project has been released for download!
sintel out!
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