Found out what was causing the render.scr issue, it was that the ability folder or veterancy was incorrectly formatted. So whenever I went over veterancy of 5, and selected my unit or went to third person it crashed with a render.scr.
Now it works fine after removing my custom ability folder.
hmm Call to Arms isn't accepting cumulative damage values from grenade_at.pattern. Results in a inf loop crash (call:ia or whatever its called) once an AT grenade that has cumulative as a damage value in its grenade file hits the ground. Its best to replace it with a more powerful grenade_ap.pattern that uses blastwave instead of cumulative.
getting a random render.scr crash, probably missing particle effects. No sight of bullet quant crashes though which is good.
restructured the with_effector from
{with_effector} blah blah {with_effector}
to
{with_effector blah blah {with_effector}}
since call to arms isnt having it.
Gonna make a tutorial on jumping for CTA/AS2 sometime either this or next month.
Gotta love the complications the coding brings with CTA, just feels like AS2's is easier.
yeah it is there are alot of useful glitches in AS2 that can be taken advantage of and leave the code as it is.
However in CTA, it throws a fit if something doesn't make sense and will kamehameha the crap out of me.
Found out what was causing the render.scr issue, it was that the ability folder or veterancy was incorrectly formatted. So whenever I went over veterancy of 5, and selected my unit or went to third person it crashed with a render.scr.
Now it works fine after removing my custom ability folder.
hmm Call to Arms isn't accepting cumulative damage values from grenade_at.pattern. Results in a inf loop crash (call:ia or whatever its called) once an AT grenade that has cumulative as a damage value in its grenade file hits the ground. Its best to replace it with a more powerful grenade_ap.pattern that uses blastwave instead of cumulative.