This Group was created for people who love to create maps and missions on the GEM 2 Engine.

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Add media Report RSS Attempting to get MLG onto Call to Arms
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Morpheus__ Author
Morpheus__

getting a random render.scr crash, probably missing particle effects. No sight of bullet quant crashes though which is good.

restructured the with_effector from

{with_effector} blah blah {with_effector}

to

{with_effector blah blah {with_effector}}

since call to arms isnt having it.

Gonna make a tutorial on jumping for CTA/AS2 sometime either this or next month.

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UsernamesMeh
UsernamesMeh

Gotta love the complications the coding brings with CTA, just feels like AS2's is easier.

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Morpheus__ Author
Morpheus__

yeah it is there are alot of useful glitches in AS2 that can be taken advantage of and leave the code as it is.

However in CTA, it throws a fit if something doesn't make sense and will kamehameha the crap out of me.

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Morpheus__ Author
Morpheus__

Found out what was causing the render.scr issue, it was that the ability folder or veterancy was incorrectly formatted. So whenever I went over veterancy of 5, and selected my unit or went to third person it crashed with a render.scr.

Now it works fine after removing my custom ability folder.

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Morpheus__ Author
Morpheus__

hmm Call to Arms isn't accepting cumulative damage values from grenade_at.pattern. Results in a inf loop crash (call:ia or whatever its called) once an AT grenade that has cumulative as a damage value in its grenade file hits the ground. Its best to replace it with a more powerful grenade_ap.pattern that uses blastwave instead of cumulative.

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