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This mod from Boris Vorontsov adds various effects that the game previously didn't have, or overrides effects it does have. Effects include SSAO, depth of field, antialiasing, anisotropic filtering and much more. An excellent mod.
Author: Boris Vorontsov
Videocard with support of Shader Model 2.0 or better. Videocards in the list below may fit:
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENBSeries (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance equivalents in DirectX9 games.
The requirements to videomemory size are very high, depends from screen resolution and antialiasing, for example without antialiasing in a mode 1024*768 it cost 64 Mb of videomemory, and for 1280*1024 106 Mb are necessary. Operative memory and processor play an insignificant role, though all should be balanced.
Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENBSeries.
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.
After game start the mod deactivated by default, to activate it use key combination (shift+f12 by default).
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.
Q: Mod installed, but i don't see any difference.
A: After game start mod is not activated, turn it on by hotkeys (by default SHIFT F12).
Q: When activating the mod, image makes black (objects near the camera).
A: Your videocard not support antialiasing of HDR textures, disable antialiasing in the game and in display driver control panel. Also try to set AllowAntialias=0, BugFixMode=1 or 5, AlternativeDepth=0, if not helps, disable ambient occlusions EnableOcclusion=0.
Q: Computer not responding when mod activated.
A: Perhaps video drivers too old or too new, for example forceware 169.xx and higher (174.xx last tested) working incorrectly woth some HDR textures, use older drivers (162.xx, 163.xx). Also try to change BugFixMode and disable ambient occlusions EnableOcclusion=0.
Q: Car reflections sometimes hiding and flickering.
A: For some videocards you need to set ReflectionDepthBias value to something about 100, depending from hardware. This problem was found on all Radeon videocards.
Q: From far distance interier and wheels becomes overlapped visible through car.
A: Value of ReflectionDepthBias is too high or it's not required for your videocard.
Q: I have integrated onboard videochip and mod not works.
A: Perhaps video memory size is too small for display resolution you are playing, decrease it or in bios setting increase video memory size (typically values from 16 to 128 Mb).
Q: At high resolutions and antialiasing not works.
A: Not enough video memory.
Q: Image became blurred on entire screen even when motion blur and depth of field disabled.
A: Perhaps in videodrivers control panel some optimization presets produce such artifact, try to set there everything to maximal quality instead of maximal performance and, if available, "application controlled" for some parameters instead of forcing them.
Do not use too high display resolution with ambient occlusion enabled, this effect directly depends from number of pixels on the screen.
By setting UseWaterDeep=0, UseOcclusions=0, UseDepthOfField=0, ShadowQuality=2 rendering of the scene to depth deactivating and performance greatly increase.
Reflections with some imported car models may work very slow, because of too many polygons that currently proceeded several times, just wait for next releases, rendering reflections with cars itself will be done later.
Bloom almost not decrease game speed, use it as you wish.
Any filtering, for shadows or for ambient occlusions are very slow, try to set their quality=2 and check framerate, may be it will be good for you.