"They are beautiful. They are deadly. They are female soldiers. They are representing the army in that beautiful and popular way, and I think that every soldier is statisfied that they are representing them. This group is dedicated to them. Enjoy the pictures!" Staff of the Main Headquarters of the Females in Uniform Lovers
Cepheus Protocol Development Update. [From April 7, 2023]
Cepheus Protocol Development for March-April [From April 30, 2022]
Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From March 1, 2022]
Cepheus Protocol Development Through the Holiday Season.
Hey guys! So this is a little series i wanted to start to talk about the development of Cepheus Protocol . Enjoy! [From September 14, 2021]
SOC-Test is closed and experimental is closed for the next 1 week while we work to polish this on the public realm. Saves will not carry over so be careful...
Thoughts on the current Direction and what we are doing to improve the game. [From August 1, 2021] Backlog Post.
In this update i talk about the progress we've had since the last relating to level designer and how we've added vast new sections a main menu and more.
Over the last few weeks we've worked to improve the infected, optimization and take feedback from the community to ensure we are hitting all the right...
We are now live on Steam and if you've been itching to jump into Treasure Island this is your chance! Here's an overview of our Year 1 Road-map!
Over the past few weeks we worked to refine and get more gameplay mechanics into our dev builds. We've refined and changed some systems and worked on...
The development of Cepheus Protocol, like any game has had many iterations and changes from the initial idea. Our game can be somewhat difficult to place...
I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out...
Over the week we worked to resolve and cleanup further inconsistencies across the board for level design and programming. The Animators also worked to...
Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :), But over the past 2 weeks we...
Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready...
Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down...
Over the week we got further elements relating to the main menu screens, level design interiors and gameplay mechanics integrated. Naturally our development...
Well ops! We missed a dev blog last weekend and decided to save that work for an even bigger blog update tonight!. Tonight we delve into the State of...
Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play...
Welcome to the first Dev Diary of Cepheus Protocol! I will be writing Dev Diaries depicting specific mechanics and elements of Cepheus Protocol. While...
Over the week we worked to create more animatics for the various cutscenes and the new level designers further developed lacking zones. Everything pushed...
This week we started VO casting for all characters and continued to bolster the team after a few individuals had to drop out due to lack of time. We started...
Over the week we worked to situate the remaining customization infrastructure and how to allow it to scale up with relative ease. With that the level...
Over the week myself and Andrew worked to implement the character customization system and set a baseline for quality overall in terms of UI and overall...
This week was riddled in logistical discussions and changes to our workflow as we adapted to ensure the game would run smoothly across the board and for...
Over the week we worked to refine and improve across the board vigorously all aspects of the games performance. There were certain missteps overall but...
Over the week things again progressed quite quickly as we did our second internal build test and worked to get various aspects of the game situated for...
Over this week we saw HUGE improvements across the board and basically a sprint across all divisions to get a functional build working. We succeeded and...
More tweaks and adjustments leading up to our first internal build. Lots of incremental additions from level design, programming and Modeling. We're getting...
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