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Add addon Report Weather Hills (Edain 4.5)
Filename
Weather_Hills.2.zip
Category
Singleplayer Map
Licence
Proprietary
Uploader
dgsgomes
Credits
FG15.
Added
Size
965.67kb (988,849 bytes)
Downloads
31 (7 today)
MD5 Hash
7eb509431054530f970e09c486063c5c
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Description

"These hills spans over the east of Bree and the north-west of the Lone-lands and are inhabited by various creatures. Starting Points: Camps Expansion Points: 1 Outpost and 17 Settlements Lairs: Troll, Wargs and Goblins" This is a 2v2 map compatible for Edain, mainly made for singleplayer but that works for multiplayer matches as well. Fight your enemy and see who is the best at conquering the Weather Hills. Have fun playing it :)

Preview
Weather Hills (Edain 4.5)
Comments
dgsgomes Author
dgsgomes

If you liked the map, make sure to support it as an official Edain map on Modding Union:

Modding-union.com

Thank you in advance!

Reply Good karma+1 vote
dgsgomes Author
dgsgomes

UPDATED!

Please, download the map again.

Reply Good karma+1 vote
007hasan
007hasan

Thanks dude. We expect more maps for 4.5.

Reply Good karma Bad karma+2 votes
Halbarad1
Halbarad1

Although it is big enough to be a 2vs2 map have you considered making it a 1vs1 map? Because its really tight at the left and right side and right now also special because of its scripts and creeps. The mountain giant at the side is interesting, but I would either delete the farm place, make another goblin lair over there or write a script so it only appears after you killed the mountain giant. This way the map would be also fair for players who don't know it.
Also, there are a bit to many wild orcs for me, specificity the ones without goblin lair, I would delete them, so the player will have a chance of getting to his enemy without being attacked by wild orcs that do not give him money. I personally don't like the model of the Half-Trolls/ Urucs so that would not be a loss for me. Like this it would be very nice, since the map looks very natural (textures and plants are really good).

If you want a new idea, how about making a timer for a small goblin attack, that comes from the left sides and marches over to the outpost at the right one, over there where these traces are and attacks everything in its way, before going back. Maybe start it like in Fords of Isen after something like 30 to 60 minutes so the map doesnt feel like a normal and not a campain map.

Reply Good karma Bad karma+2 votes
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