Changelog
Engine:
- Removed mouse capture while composing text in chat
- Allow classic left-click mouse orders (optional)
- Asynchronous loading of minimaps in the map chooser dialog
- Fix bots being able to become admin status on dedicated servers
- Spawnpoint map tooltips now display players name in lobby
- Fixed word wrap when chatting ingame
- Added a tooltip that shows provided and drained power
- Allow MOTD to be fetched from file for dedicated servers
- Changed scroll velocity in map chooser to be better suited for mouse scrolling
- Fixed grounded airplane not landing properly when ordered to another airstrip or service depot
- Added per player shrouds (units can't shoot enemies covered in unexplored terrain)
- Don't hardcode READY/HOLD and custom prerequisites anymore for easier translation
- Removed sound attentuation for PlayNotification sounds - fixes the Extreme cashtick sounds
Editor:
- Map editor now saves and loads from OpenRA user folder
- Fixed map editor failing to import legacy maps
- Template categories are now ordered by what is specified in the tileset yaml
- Added terrain category types to RA Snow tileset
- Fixed terrain categories for two river tiles in RA Temperat
- Add terrain category types to RA desert tileset
- Fixed wrong palette remapping for neutral buildings
Red Alert:
- Added Allies03 mission
- Added Allies04 mission
- Added Soviet01Classic mission
- Allies02 mission - reduced difficulty of the 16 minute reinforcements
- Allies02 mission - can build medic and spy at captured barracks
- Added Desert tileset - original and new tiles ported from Tiberium Dawn by Harrison, code by Matt
- Fixed graphics for craters for Snow maps (art by MrFibble)
- Ice Floe actors work in maps now (sequences were missing)
- Brought back music track "Mud" into the playlist
- Replaced supply truck graphics with aftermath SHP which has a shadow (via Arda)
- Added hotkeys for aircraft, vehicles, ships, infantry
- Fixed broken shadows on GPS dot
- Fixed Chronotank teleport causing a desync
- Fixed replay crash when a Chronotank tries to teleport
- Fixed Chronotank death causing a crash before teleporting
- Fixed maps Chaos Canyon and Bomber John
- Added map: Room Convergence (Sunny Sproket)
- Added map: Ghost Town (hamb)
- Updated map: Bombardment Islands (czech army)
- Added mechanic
- Added in-game player statistics for observers
- Added support for map difficulties Oil derricks are now repairable by engineers
- Added new map: "Bad Neighbors" (Nukem)
- Renamed airstrip to airfield in tooltip.
- Don't remap civilian buildings/fields in-game.
Balance:
- Added missing line of sight for Chronotank
- Chronotank damage upped from 20 to 30 per rocket and damage improved vs heavy armor
- Demo truck cost from 1500 to 2500
- Demo truck health from 110 to 50
- Demo truck speed from 8 to 6
- Disguised spies are now invisible under enemy GPS
- Heroes and missile silos are now limited to one per player
- Volkov got a new armor type: cybernetic for individual balancing
- More health points for Volkov to make him the 4tnk equivalent of infantry
- Medics can't heal Volkov, send him to repair pad or mechanic instead
- Dogs can't eat Volkov and tanks need two attempts to crush him
- Reworked Volkov death sounds/animations (Cyborg version from German RA)
C&C:
- Corrected music.yaml track titles
- Fix wrong civilian field remapping in-game
Dune 2000:
Merged the Rounded Edges Mod by Jes and Bellator:
- Bibs have been removed Building offset and selection boxes adapted
- Units and turrets leave husks
- Siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- Bullet traces
- Windtrap and IX Research building animations
- New unit balance (mix of Dune II, Dune 2000 and Red Alert)
- Repair pad animation
- No more obsessive "silos needed"
- Defense building queue → heavy armor queue
- Medics (using thumper graphics)
- Aircraft are no longer buildable
- Harvesting has been slowed down
- Replaced blank shellmap with random multiplayer stills
- Starport requires energy to operate
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