This group contains a lot of stuff of the C&C community. Mod news, game screen shots and C&C humor(funny c&c moments). Join us if your a great fan of C&C!
This mod by Speeder rebalances the game via gameplay tweaks and the addition of 30+ new units, 90 new maps, 7 new tech buildings and more. See File/Full Details for more info.
Have you ever wondered why Westwood made third side in Red Alert 2's addon - Yuri's Revenge so imbalanced and poor at once? Yuri's side had less units than the Allies or the Soviets, but most of his forces were seriously overpowered. For example - his Magnetron was pulling your tanks to it's owner's forces, leading the lifted unit into sure trouble thanks to additional enemy forces surrounding that Magnetron, while additionally Yuri was using heavy Masterminds with their infinite mind-control to take over pulled units. Cloaked Boomer Submarines kept moving close to your base and destroying Construction Yards with cruise missiles quickly, as it was a matter of luck to notice Boomers early enough to stop them almost at the beginning of the game. Same for Gattling Cannons which were taking your aircrafts down very easily and killing your infantry at once. AI was too idiotic to destroy enemy Psychic Towers without moving it's own units into defence's fire range e.t.c. These and many other imbalances were annoying players so much, that they decided to keep kicking Yuri's army from online multiplayer games. But while they kept underlining those bad sides of Yuri's army - his fans and those who really knew how to play even against Yuri always noticed that he had only one country to play as in skirmish game, only TWO naval units, additionally with only one to attack, no air armada, only SIX infantry types and 8 armored units, without serious assault ones. Also, third side was using Slave Miners to gather resources, which were truly unuseful against real players as they've been swarming those mobile refineries with snipers or SEALs, killing Slaves and preventing Yuri from getting ore. Though Yuri's side's originality was enjoyed by many of players, most of them said it was imbalanced in overpowered way. Yes, that's true in few fields. But who did notice what Yuri's side lacked?
Mental Omega APYR is unofficial expansion set for C&C Red Alert 2: Yuri's Revenge (Westwood Studios - 2001). Making it, I decided to make each army more equalized - each of three sides now has own strong and weak points. I've also divided Yuri's army to four Epsilon "countries", in order to make Yuri's side more similar to the Allies and Soviets in construction. The other aims of MO are to expand whole game - make it better, more interesting and challenging, fix each known bug ingame and add most needed stuff as well as some extra units to increase the fun factor. You won't find such units which destroy whole bases within one shot. You will find new units and additions very unique, truly expanding the gameplay. MO is supposed to increase and revamp your interests in Yuri's Revenge especially now - when Tiberium Wars, Kane's Wrath and Red Alert 3 - dominate the C&C community. With MO, you will get new exclusive features in game and lots of improved things, which neither EA nor Westwood managed to fix as they had made only one patch for this game. This modification will also make each existing unit more interesting and attractive to be built. Each of them has now own purpose in game, which also forces to think a bit during the battle what to use, before you get acknowledged with expanded armies.
Mental Omega APYR also continues the storyline from Red Alert 2 Yuri's Revenge, including new missions following it. As you remember, one of the worst things in Yuri's Revenge was lack of Yuri's campaign - you could only join Allied or Soviet forces and try to defeat Yuri in the next war, so Yuri always had to lose. In Mental Omega APYR, Yuri returns and it looks like he hasn't been eaten by the T-Rex. With help of Epsilon forces he arrived back to "present" times and then, managed to redevelop his army, for instance by supporting it with very dangerous psychic illusion technology. Using it, he conquered all Soviet countries, enslaving the Red Army. With half of world in his hands, he is preparing to head Allies in the last battle for domination. It appears though that the Soviets haven't been destroyed yet. Some of their survivors are hiding in Ural mountains so Yuri sent his forces to find and deal with them. Now, year after the second Great War, when each side of this conflict constructed new deadly equipment to fight with against all enemies the battle bursts with more fire than ever before. Allies are being attacked, Soviet legacy is almost destroyed, Yuri is dominating on half of the globe. Who will win? Allies, Soviets or Yuri and his maniacal Epsilon Empire? The third Great War begins.
1. Over 30 new units, each unique in it's way
2. 90 new skirmish/multiplayer maps
3. 7 new tech buildings
4. 26 skirmish/multiplayer game modes
5. Most of Yuri's Revenge bugs fixed
6. 6 new countries - 1 Soviet, 1 Allied and 4 Epsilon
7. Reconstructed Yuri's Army - the Epsilon
8. Unique country units and tactics
9. Balance of all three nations
10. Expanded Soviet and Yuri's airforce
11. New storyline and 3 new campaigns (28 missions)
12. Heavily enhanced Artifical Intelligence
13. Lots of graphical and sound enhancements
14. New music themes
...and many more features waiting to be found out by you!
Speeder, Leader of Mental Omega APYR Unofficial Expansion Set ||)