Today we're sharing another "Behind the Scenes" article that shares our process of what went behind making the village area in the Path of Kami Demo.
A group for all the content related to AAA and indie adventure games; mainstream adventure and Point 'n' Click games, Visual Novels and more.
In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...
As we've just joined IndieDB, we thought that we should start by introducing our game to you all. So read on to find out what Pastel is all about.
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