Designing Ships - Alien and Human Alike
GrimmstarDeveloping an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
Please don't use the comments box below to look for help or assistance with your mod or game.

Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?
David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...
iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la...
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
So, what about starting a modeling contest?
I'd be down for something like this.
good idea, think up a theme and ill try and make it offical, our other art contest at moddb have been pretty epic.
Ok! I'll send you in a few days what I have in mind then :D
Oh sorry, I didnt saw:
--- Please don't use the comments box below to look for help or assistance with your mod or game ---
Please delete my message if it causes any problems.
Also what i meant is both texturers and modelers, not only texture artists.
Hey, i was wondering if anyone could help me out with 3ds max 2013 problem i have. The model seems to Auto-Smooth the edges (What i do not need, i want sharp ''square'ish'' edges). You can see here: Imageshack.us . The one in the left it makes when i shape the object, but i need the one that looks like on the right side (I got it when i used extrude). I do not have this kind of problem on max 2010, so i dunno how to fix it (shut down the auto smooth or whatever is causing it). Anyone could help?
hii i am new in this site how ya doin' guys
welcome, sir enjoy your stay
Please don't post help requests in the comments area.
Hey, im working on a half-life 1 mod "The Other Side" its the only thing im talk about but, im trying to modify the original half-life mp5 models (v_9mmar.mdl "viewmodel" w_9mmar.mdl "worldmodel" p_9mmar "playermodel")
To Have a sliencer, when ever i do it in milk shape 3d, it wither messes up with no sequences or has nothing changed except the weapon origin. please help me if you could tell me how or do the models for me i would be grateful and would give you special thanks in the mod's credits.
Found this today Vimeo.com very funny example of how not to do a showreel :P
if you are interested send me a pm.