Designing Ships - Alien and Human Alike
GrimmstarDeveloping an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
Please don't use the comments box below to look for help or assistance with your mod or game.

Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?
David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...
iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la...
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
Hey, I'm looking to get into 3D art using the program blender! I'm have currently made a clock, mug and sword hehe. I hope to make good quality characters someday, so I think this mini community can help me!
Best way for us to help you is you post something when your ready and i and others will give constructive critique :).
Yer I'll be posting stuff in my blog daily or when I get the chance to, right now there's a sword that you can look at :)
Are there any good 3D animators and rigger, who are looking for a project ? :)
best looking in the jobs section, the comments are not the best place to find people.
or here on the forums
Moddb.com
Moddb.com
Any one else got a kinect, post your 3d scans here, its still 3d and still art!
Youtube.com wow... are 3d prop artists going to become obsolete?
only if you are completely satisfied with props that actually exist. Stuff that doesn't would be difficult to put in the sphere, and - I imagine - more expansive to actually build and scan in proper detail. Also someone still has to do a lowpoly version, animations etc. and take my word for it - the prop artist might charge you more, when he's forced to work from scans.
I don't actually believe that this scanning will replace prop modeling i just find it interesting that its being done to that detail but yes any imaginary or object too big to fit would be done by Environment Artists anyway :) it's just an interesting watch.
I'm still wondering how long it will take to get satisfying geometry/topology out of a 3D scanner. The problem is, that this doesn't help 3D freelancers, when justifying their prizes to contractors.
apparently it's possible to post as guest. good to find out.
Could anyone help me with the exporting models from Maya to Source. I have installed the plugins and been through tutorials but I am stumped to get them working. It would be a massive help as I'm pretty desperate now...
heres a tutorial. Moddb.com