Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

Please don't use the comments box below to look for help or assistance with your mod or game.



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Designing Ships - Alien and Human Alike
Grimmstar

Designing Ships - Alien and Human Alike

Grimmstar

Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...

We are one with the modeling, the modeling is one with us
Buy This Game

We are one with the modeling, the modeling is one with us

Buy This Game

An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?

Environment Art: Crafting the Dark Corner for Othercide
Othercide

Environment Art: Crafting the Dark Corner for Othercide

Othercide 2 comments

David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...

New gamedev resource: iMeshup—a 3D game art pipeline tool

New gamedev resource: iMeshup—a 3D game art pipeline tool

News

iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la...

Houdini Piers that Disappear
Rise VR

Houdini Piers that Disappear

Rise VR

Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.

Post comment Comments  (30 - 40 of 798)
tt0022
tt0022 - - 666 comments

does anyone have a good way of making a rope for a sailing ship?
i would like to keep the poly count low so cylinders are not the most ideal way of doing it.
isn't there some way to put a rope texture on a spline? like light trail effects in some games?

btw: i work with 3ds max, and it has to be exported to unity. so it has to work outside the 3ds render engine.

many tnx,

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MindRiot
MindRiot - - 1,843 comments

I don't know if this will work but i think a low poly cylinder set to follow a path might work otherwise your best bet is alpha planes of rope textue. Follow this link Forums.cgsociety.org

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cW#Ravenblood - - 6,703 comments

Please, please do me a favor (and yourself aswell!) and have a look at the Blut Studio Animation/FX Reel:
Vimeo.com

Bombastic, awesome. Simply genius.

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DDDDDDD
DDDDDDD - - 140 comments

Moddb.com Is this good or bad?

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DannyCon
DannyCon - - 136 comments

Hello fellow 3D'ers , whats everyone working on? I haven't been on here in bloody ages.

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TKAzA Creator
TKAzA - - 3,154 comments

Well danny, stuff, how about you?

Reply Good karma+1 vote
DannyCon
DannyCon - - 136 comments

Ah you know work work work :D such is life.

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DDDDDDD
DDDDDDD - - 140 comments

Moddb.com Watch this!

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cW#Ravenblood - - 6,703 comments

If you have facebook and you are interested in a serious art group and want to contribute in a mature way here you go:
Facebook.com

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Stefan_Danilovic
Stefan_Danilovic - - 57 comments

I have 3 models in 3D max, I do not know to do UV mapping.
Would anyone like to do UV mapping model for the 3?

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MindRiot
MindRiot - - 1,843 comments

It would be best for you to learn practise uv mapping simple primitive objects such as boxes and spheres and cylinders there are plenty of resources in tutorial about it as i see it any 3D artist worth his salt should learn how to UV map a model himself its really not that hard its just dull :)

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