Designing Ships - Alien and Human Alike
GrimmstarDeveloping an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
Please don't use the comments box below to look for help or assistance with your mod or game.

Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?
David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...
iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la...
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
Can anybody help me with normal map baking? I have a finished and UVed Saiga 12 model and I'd like to get a good bake out of it, but haven't been able so far.
PM please if you can help
Hello there,
I wanted to ask if someone knows if it is possible when creating armors, weapons, etc with Zbrush to implement them into M&B for example?!
Thanks in advance
Seen as Zbrush sculpts can be exported into obj you may need to retopologise and bake normals onto a lower poly mesh to reach the polycount limit of the engine but otherwise it should be possible to do.
Thank you.
Is anyone interested in creating a new environment/s for us? we don't have the time anymore to do graphics. So if anyone is available check out what we do and call in.
Thank you!
Are you still looking?
Hello guys,
I'm searching script/plugin for 3DS as GenTree and IvyGenerator.
My goal, create abnormal/mutated vegetation for a Stalker mod.
Something like this:
Imgur.com
This scripts are working fine in 3DS, but they create "invalid faces" (elongated and thin polygon) that xray engine can not support.
Thanks for help.
Post a screenshot of the result you get in max, might help spot the issue.
Guys check out this hot model
Moddb.com
does anyone have a good way of making a rope for a sailing ship?
i would like to keep the poly count low so cylinders are not the most ideal way of doing it.
isn't there some way to put a rope texture on a spline? like light trail effects in some games?
btw: i work with 3ds max, and it has to be exported to unity. so it has to work outside the 3ds render engine.
many tnx,
I don't know if this will work but i think a low poly cylinder set to follow a path might work otherwise your best bet is alpha planes of rope textue. Follow this link Forums.cgsociety.org