Are you a 3D artist? Are you looking for some inspiration? Just want to collaborate or know who your fellow ModDB artists are? No matter, we have you covered. If you are a modeller, animator, skinner then this is the group for you.

Please don't use the comments box below to look for help or assistance with your mod or game.



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles
Designing Ships - Alien and Human Alike
Grimmstar

Designing Ships - Alien and Human Alike

Grimmstar

Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...

We are one with the modeling, the modeling is one with us
Buy This Game

We are one with the modeling, the modeling is one with us

Buy This Game

An update on the current state of our models as we push for a early access release on 4/30/2019. Think we can make it?

Environment Art: Crafting the Dark Corner for Othercide
Othercide

Environment Art: Crafting the Dark Corner for Othercide

Othercide 2 comments

David and Yves, our Lead and Environment Artists on Othercide, show you how they created some environments for the Dark Corner. Learn more about their...

New gamedev resource: iMeshup—a 3D game art pipeline tool

New gamedev resource: iMeshup—a 3D game art pipeline tool

News

iMeshup is an online toolkit built to help 3D artists and gamedev studios collaborate on game graphics. It lets you view and comment on 3D models (a la...

Houdini Piers that Disappear
Rise VR

Houdini Piers that Disappear

Rise VR

Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.

Post comment Comments  (20 - 30 of 798)
Orange_Tomato
Orange_Tomato - - 488 comments

Can anybody help me with normal map baking? I have a finished and UVed Saiga 12 model and I'd like to get a good bake out of it, but haven't been able so far.

PM please if you can help

Reply Good karma Bad karma+2 votes
Vatek95
Vatek95 - - 204 comments

Hello there,

I wanted to ask if someone knows if it is possible when creating armors, weapons, etc with Zbrush to implement them into M&B for example?!

Thanks in advance

Reply Good karma Bad karma+2 votes
MindRiot
MindRiot - - 1,843 comments

Seen as Zbrush sculpts can be exported into obj you may need to retopologise and bake normals onto a lower poly mesh to reach the polycount limit of the engine but otherwise it should be possible to do.

Reply Good karma Bad karma+5 votes
Vatek95
Vatek95 - - 204 comments

Thank you.

Reply Good karma Bad karma+2 votes
3DEA
3DEA - - 13 comments

Is anyone interested in creating a new environment/s for us? we don't have the time anymore to do graphics. So if anyone is available check out what we do and call in.
Thank you!

Reply Good karma Bad karma+2 votes
GamerWolfOps
GamerWolfOps - - 173 comments

Are you still looking?

Reply Good karma Bad karma+2 votes
Borovos
Borovos - - 816 comments

Hello guys,

I'm searching script/plugin for 3DS as GenTree and IvyGenerator.
My goal, create abnormal/mutated vegetation for a Stalker mod.

Something like this:
Imgur.com

This scripts are working fine in 3DS, but they create "invalid faces" (elongated and thin polygon) that xray engine can not support.

Thanks for help.

Reply Good karma Bad karma+1 vote
TKAzA Creator
TKAzA - - 3,154 comments

Post a screenshot of the result you get in max, might help spot the issue.

Reply Good karma+1 vote
Zeroc_Croez
Zeroc_Croez - - 3 comments

Guys check out this hot model
Moddb.com

Reply Good karma Bad karma0 votes
tt0022
tt0022 - - 666 comments

does anyone have a good way of making a rope for a sailing ship?
i would like to keep the poly count low so cylinders are not the most ideal way of doing it.
isn't there some way to put a rope texture on a spline? like light trail effects in some games?

btw: i work with 3ds max, and it has to be exported to unity. so it has to work outside the 3ds render engine.

many tnx,

Reply Good karma Bad karma+1 vote
MindRiot
MindRiot - - 1,843 comments

I don't know if this will work but i think a low poly cylinder set to follow a path might work otherwise your best bet is alpha planes of rope textue. Follow this link Forums.cgsociety.org

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X