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13,5k but yeah ;P
Just finished fiddling with the eyes.
The textures are low res because of art style twist I was going for, which may yet end up not working, tons of various problems too. I definitely will remake the jacket at some point, likely add higher res eyebrows, but right now I'm focusing on getting her animated (pretty much learning animation from 0 actually).
I really really love it,
well done, fantastic work!
The jeans look really nice, as the rest ;)
You have created a really nice texture.
The face looks really pretty,
really amazing *__*
Thanks for the kind words bro :)
Wow
13K can still be consider Low Poly?
As opposed to 5M it is :P I don't think character models go below 10k a lot these days, Alyx in HL2 was 9k irc, and that was 8 years ago; still the amount of detail my model holds is hardly worth 13k, I think someone smart could easily do the same thing with 7-8k. There are areas from which I could shave off some 2k polys, but I'm not too concerned for now, it's my first character out of zbrush, and I want to keep my pipeline as simple as possible.
You are damn good
fantastic character with remember-able features, something many find hard to pull off and you did it with ease, well done