100 Rads Bar, where any STALKER can join in on the conversation and post his or her stories about the venture into the zone! STALKER content only!

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Anomaly Cards in process
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Valerian Author
Valerian - - 686 comments

For the boardgame, These are the anomly cards for starter. What anomly would you like me to make? there is one more slot. :)

Some Anomalies are DEADLY hazards, and some are Harmless that can be harvested for a potential Artifact!

Also these anomalies can get you artefacts. Each with their own stats. That can eather be equipped by a chosen fighter or sold for Victory points! To harvest an artifact, You must have the requiered RANK of a fighter to get the artifact. Some anomalies will desplay on the card the type of Artifact that can be harvested, and what Rank you need to have to get that Artifact out of the anomaly. You roll the dice for the number that lets you pull out the artifact.Veterans or experts got better device on them to harvest an artifact out the anomaly. Some Anomalys are weak, thus you can harvest them almost with Rookies...but thoes artifacts are weak and sell for 1 Victory Point.

To pass a hazard of the anomaly, Player must choose the Leader of the group to roll the number on a dice that requiers to pass the deadly Anomaly.

For example, Player has 5 fighter cards. He moves two fighters on a new area that has Anomnaly symbol printed on it. He will have to choose WHO the 2 fighters will be to enter the new area. He picks the highest rank of thoes two fighters, And it is the Experianced (2) stars... thats 2 dice he can roll to PASS the anomaly hazard level with his squad. If he fails to roll 6 or higher, squad will take hits printed on the anomaly card, you may spread the hits among the fighters in the squad who enter the area of anomaly.. For example, Burner dealss 4 hits! if failed to roll a 6 or HIGHER.

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OrangeNero
OrangeNero - - 6,594 comments

Valerian I don't quite understand why you don't provide a link. Extremely cool stuff thou keep it up!

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