Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

Forum Thread
  Posts  
[Game Mode] Gun Game Wave (Games : Zombie Grinder : Forum : Modding / Map Design : [Game Mode] Gun Game Wave) Locked
Thread Options
Mar 10 2013 Anchor

Download link: Mediafire.com
Pastebin: Pastebin.com

Well, I was a little tired from trying to map this, so I decided to do something different, and throw 2 concepts together into one thing. A little bit of reading, cutting, and pasting, and I've mixed Wave mode with a taste of Gun Game mode.

Concept:
The main idea of this mode is that you will be stripped of your weapons akin to Gun Game, and given a random weapon. You must use this weapon to kill zombies in Wave, and every time you finish a wave, the game will give you another random weapon (or the same).

Weapons:
I have included literally every weapon that can kill a zombie, but the following weapons have been excluded:

  • Flare Gun: Takes far too long to kill zombies.
  • Rocket Launcher: Too suicidal.
  • Freeze Ray: Takes a long time to kill zombies.
  • Tripmines: No one likes them.

If you choose to change the script to include these weapons, just remove the // and change MAX_WEAPON_INDEX.

Other notes:

  • I recommend that usage of this script be accompanied with no pickups or ammo boxes whatsoever. Weapon pickups for obvious reasons, but health pickups as well because you have unlimited ammo of the weapon you get. Added with the reviving from ghosts bit and the fact that people get respawned with the next weapon... yeah. Buff machines should be fine, Pop machines should probably go.
  • This mode can be used with just about any wave map you can make. If you have lots of turns and curves, you may wish to comment out Laser Cannon though.

Edited by: sudzzuds

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.