Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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[Game Mode] Gun Game Wave | Locked | |
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Mar 10 2013 Anchor | ||
Download link: Mediafire.com Well, I was a little tired from trying to map this, so I decided to do something different, and throw 2 concepts together into one thing. A little bit of reading, cutting, and pasting, and I've mixed Wave mode with a taste of Gun Game mode. Concept: Weapons:
If you choose to change the script to include these weapons, just remove the // and change MAX_WEAPON_INDEX. Other notes:
Edited by: sudzzuds |
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