Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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[Deathmatch] Graveyard | Locked | |
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Jan 19 2013 Anchor | ||
Version 2 (Picture to come) Changelog:
Things to change:
This is my first attempt at a serious map. I know that realistically speaking, its a simple map that doesn't require much knowledge to make. Everything is very simple - no triggers, no special stuff, no nothing. I've play-tested this as much as I could solo (on wave), but now I'm at the stage where I need some multiplayer play-testing - so that I get some pointers as to what I need to look for when I make my next map. Goals: Future Goals: How to playtest: (Cause we always have new players here) If the folder "Bin" doesn't exist, open your Launcher and click "Open Editor". It will ask you to extract the Bin/ folder. Click Yes. Please Note: All user maps are non-official, and therefore, can not be played on official servers. You must create your own private server in order to play it. Please feel free to leave any comments, including general mapping tips that I've somehow messed up. I'm not joking - I'm very new with mapping, and I only have the 'ideas', and not necessarily the 'design sense' to do it properly. So I'll take all serious comments seriously - if it sucks, say so, but at least explain how I could improve on it. Playtest 1: B) I should set up some background so that the camera doesn't stop at the wall C) Change some of the gravestones to something - anything else. Will get to working on that stuff. Edited by: sudzzuds |
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Jan 20 2013 Anchor | ||
Haven't played it yet,but I'm excited |
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