Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

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[Deathmatch] Graveyard (Games : Zombie Grinder : Forum : Modding / Map Design : [Deathmatch] Graveyard) Locked
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Jan 19 2013 Anchor

Version 2
Map File: Mediafire.com

(Picture to come)

Changelog:

  • Since Zoms are disabled in Deathmatch, they got taken out.
  • I've replaced some of the Gravestones with Tombs
  • Built a border. Sucks, but built.
  • Added benches on main path. These benches block the player only, not bullets, so the concept behind the kill alley is still there.
  • Added minor stone paths. These DO lead to the different spawn points, but not necessarily directly.
  • All layering issues caused by lights and other stuffs have been fixed
  • All spawn points have been turned on

Things to change:

  • I need a bigger horizontal border. Wider Vision on sides
  • Lower radius of lights on posts and walls - try to limit it to path as much as possible
  • Make gravestones with a consistent collision box - maybe use depth?
  • Remove a few more gravestones and make tombs
  • Maybe remove a few gravestones altogether
  • May have to remove Med Pills
  • May have to rethink the middle path - too open an alley, only entrance to ends on one side, too easy for someone with AK or Assault



Version 1
Map File: Mediafire.com

This is my first attempt at a serious map. I know that realistically speaking, its a simple map that doesn't require much knowledge to make. Everything is very simple - no triggers, no special stuff, no nothing. I've play-tested this as much as I could solo (on wave), but now I'm at the stage where I need some multiplayer play-testing - so that I get some pointers as to what I need to look for when I make my next map.

Goals:
1. I've set this map to discourage people from using Rocket Launchers and getting 1-hit kills. It's only meant to discourage though - as you can see, the middle road is a perfect line that could easily turn into a kill alley for Rockets.
2. Fighting in the night means that even though you know approximately where your opponents are, you never know exactly where they are, or if a gravestone is in your way or not. This also discourages players from camping in the center street since it is lit. That is why the most powerful power-ups are all located there.
3. Allowing Zombie Spawning in this map means that you can't carelessly strafe. Not looking where you are going means your death. Also serves as a shield from other players.

Future Goals:
1.
Better collision mapping / planning. I've noticed that Objects do not necessarily follow the grid form that the Collisions must follow. What I did was set down my Objects, plot down the Collisions as best as possible, then realize that the Objects didn't really align and go back to align it properly. Yuck.
2. Better Lighting control. I've learnt from last time that Lighting Objects have a tendency of not being deletable. I've set that up properly, but now I want to set it up so that only the path gets lit instead of the entire area around the path. I think the map is of good size as it is, so that's not necessary.
3. Walking behind Gravestones. I've tried to only set one line of Collisions, but that ended up with the player appearing from behind. I've tried to set the Gravestone to a higher layer, but then the player's head appears under the Gravestone. I was stuck with setting 3x2 or 2x2 Collision boxes.

How to playtest: (Cause we always have new players here)
You need to install the map files into C:/Users/(name)/AppData/Roaming/ZombieGrinder/install.public/Bin/Maps (if you use Windows). If you use any other OS, I can't help you, but try and find the folder "ZombieGrinder" (no space), and if you see a subfolder named "install.public", you're in the right place.

If the folder "Bin" doesn't exist, open your Launcher and click "Open Editor". It will ask you to extract the Bin/ folder. Click Yes.

Please Note: All user maps are non-official, and therefore, can not be played on official servers. You must create your own private server in order to play it.

Please feel free to leave any comments, including general mapping tips that I've somehow messed up. I'm not joking - I'm very new with mapping, and I only have the 'ideas', and not necessarily the 'design sense' to do it properly. So I'll take all serious comments seriously - if it sucks, say so, but at least explain how I could improve on it.

Playtest 1:
A) I was stupid and FORGOT to turn on the spawn points. Hahaha

B) I should set up some background so that the camera doesn't stop at the wall

C) Change some of the gravestones to something - anything else.

Will get to working on that stuff.

Edited by: sudzzuds

Jan 20 2013 Anchor

Haven't played it yet,but I'm excited :)

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