Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.934 released

We have released the 0.934 patch for Zombasite. This patch improves the UI more, fixes some major balance issues, fixes extra town attacks, and fixes a bunch of other minor issues.

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We have released the 0.934 patch for Zombasite. This patch improves the UI more, fixes some major balance issues, fixes extra town attacks, and fixes a bunch of other minor issues.

Zombasite

0.934

  • fixed high level monsters showing up in low levels
  • made entity selection tighter a little (Destro*)
  • reworked mouse input a little to improve accuracy some (especially in lower fps situations)
  • fixed other clan town attacks starting in player clan area (Mithur)
  • now NPCs' happiness goes up a little when you talk to them and they have something to day (Throwback)
  • now free recruits at the beginning of games can't be higher level than the player (Destro*)
  • fixed a rare multiplayer crash in World::clearTileCache & World::getTile
  • now left/right works to change item/person comparison on clan trading screens (ScrObot)
  • now pets follow you correctly during raids (Hell_MINTH/magusdl)
  • now left/right can go to previous/next recruit (MindDefect)
  • now unique monsters that are spawned normally go to clan that forced them to spawn
  • increased MaxRangeFinishingExtra from 25.0 to 40.0
  • unique monsters and renegades can now use uprisings as reinforcements
  • fixed stealth passive bonus really being a penalty instead (Tuidjy)
  • fixed Death Mark actually buffing the victim some (ploratio)
  • increased starting health of clan doors from 50 to 100 (DrRumpy)
  • people that need rescuing can now send the player help messages
  • vendors can now send the player messages
  • clans can now ask for help when under attack
  • added Hamstring skill to Stalkers and Zombie Stalkers
  • renegades can now get promotions
  • changed Concentration: Poison passive bonus to poison damage instead of cold (Tuidjy)
  • now show durability info on broken icon on main game screen (Destro*)
  • now show monster level of areas on world map (Destro*)
  • escape on beta menu now goes back to game
  • made quest history & map icons on clan get quests screen a little smaller (PixelLord)
  • no longer get luminary messages from other player clans
  • bulletin board of enemy clans no longer shows up on minimap (ScrObot)
  • no longer show clan area on gate list from other player clans that have left game
  • changed PROTOCOL_VERSION to 51
  • made doesn't have skill on NPCs read a little better (ScrObot)
  • now item comparison person only changes when you hit left/right and an item is selected
  • fixed vendors being able to attack your doors (narnach)
  • now show current crafting items on item text (Throwback)
  • added Infection Spread Zombie Knowledge
  • now when possessed effect is added or removed update name correctly (Crisses)
  • fixed guard level/data in higher difficulties (ScrObot)
  • fixed other clans sometimes having statues
  • fixed effects on dimensional gates, jars, and spider webs
  • now add player info to log when a hardcore or semi-hardcore character die permantently (Lan)
  • now show correct icon when showing recruit items as the secondary item text (ScrObot)
  • actors should no longer attack open doors (Lan)
  • fixed zombie imp death/dying anims not matching up correctly
  • fixed DefendingDeepWounds & DefendingMagicCriticalHit missing translations
  • made ambient creatures movement smoother
  • fixed stopEffect issue in combustion3_BigSister.mdl
  • renegades no longer wander around as much
Zombasite

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