We have released the 0.934 patch for Zombasite. This patch improves the UI more, fixes some major balance issues, fixes extra town attacks, and fixes a bunch of other minor issues.
0.934
- fixed high level monsters showing up in low levels
- made entity selection tighter a little (Destro*)
- reworked mouse input a little to improve accuracy some (especially in lower fps situations)
- fixed other clan town attacks starting in player clan area (Mithur)
- now NPCs' happiness goes up a little when you talk to them and they have something to day (Throwback)
- now free recruits at the beginning of games can't be higher level than the player (Destro*)
- fixed a rare multiplayer crash in World::clearTileCache & World::getTile
- now left/right works to change item/person comparison on clan trading screens (ScrObot)
- now pets follow you correctly during raids (Hell_MINTH/magusdl)
- now left/right can go to previous/next recruit (MindDefect)
- now unique monsters that are spawned normally go to clan that forced them to spawn
- increased MaxRangeFinishingExtra from 25.0 to 40.0
- unique monsters and renegades can now use uprisings as reinforcements
- fixed stealth passive bonus really being a penalty instead (Tuidjy)
- fixed Death Mark actually buffing the victim some (ploratio)
- increased starting health of clan doors from 50 to 100 (DrRumpy)
- people that need rescuing can now send the player help messages
- vendors can now send the player messages
- clans can now ask for help when under attack
- added Hamstring skill to Stalkers and Zombie Stalkers
- renegades can now get promotions
- changed Concentration: Poison passive bonus to poison damage instead of cold (Tuidjy)
- now show durability info on broken icon on main game screen (Destro*)
- now show monster level of areas on world map (Destro*)
- escape on beta menu now goes back to game
- made quest history & map icons on clan get quests screen a little smaller (PixelLord)
- no longer get luminary messages from other player clans
- bulletin board of enemy clans no longer shows up on minimap (ScrObot)
- no longer show clan area on gate list from other player clans that have left game
- changed PROTOCOL_VERSION to 51
- made doesn't have skill on NPCs read a little better (ScrObot)
- now item comparison person only changes when you hit left/right and an item is selected
- fixed vendors being able to attack your doors (narnach)
- now show current crafting items on item text (Throwback)
- added Infection Spread Zombie Knowledge
- now when possessed effect is added or removed update name correctly (Crisses)
- fixed guard level/data in higher difficulties (ScrObot)
- fixed other clans sometimes having statues
- fixed effects on dimensional gates, jars, and spider webs
- now add player info to log when a hardcore or semi-hardcore character die permantently (Lan)
- now show correct icon when showing recruit items as the secondary item text (ScrObot)
- actors should no longer attack open doors (Lan)
- fixed zombie imp death/dying anims not matching up correctly
- fixed DefendingDeepWounds & DefendingMagicCriticalHit missing translations
- made ambient creatures movement smoother
- fixed stopEffect issue in combustion3_BigSister.mdl
- renegades no longer wander around as much