We have released the 0.926 patch for Zombasite. This patch adds no zombies, no clans, and low stress world options, makes happiness issues much easier to understand, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.926.
0.926
- added an option to turn off zombies when you select the world options (seems crazy some people don't like zombies :)
- now can choose no clans as a world setup option
- relations & treaties are now shared between player clans
- added low stress world setup option
- negative expedition points now shows up on happiness highlight
- decreased ExpeditionHappinessDegradationMult from 15.0 to 10.0
- now start off knowing the personalities of your original NPC recruits (Tuidjy)
- now activities shows up in happiness highlight text
- now show fires on minimap and world map so it is easier to locate them and put them out
- fixed some times losing an NPC when you only have 1 NPC and transferring to a new world (Caal/Tuidjy)
- now get a reward chest when kill nemesis or arch-nemesis
- added a warning on start hunt, forage, and adventure buttons if will go to negative expedition points
- fires started by quests now start out a lot slower (usually 1 spot instead of dozens)
- now activity icons have lower priority than other status effect icons (Tuidjy)
- increased stack size of ice bombs from 10 to 20
- done button on NPC equipment screen is a slightly different color now to stand out a little
- now always send fires in town to client
- now tell player NPC gender on NPC equipment screen and on most NPC highlight text
- fixed NPC List sorting not saving correctly
- added another carrier hint on zombie knowledge
- now new characters start with a few ice bombs
- fixed altars not always healing zombasite
- added some basic zombie knowledge that starts unlocked on Zombie Knowledge screen
- moved ShowObjectsThroughWallsDistance to database and increased from 150.0 to 200.0
- randomized monsters' initial direction
- now get a message when nemesis or arch-nemesis is killed
- fixed a few issues with most impressive kill on win screen
- now initial recruits start with at least 0 happiness
- reduced amount of quests started by NPCs
- teleport stone now blinks if town is being attacked, you still have a teleport available, and you aren't in town
- fixed relation line color for multiplayer clients
- fixed relation line color between player clans
- now clean up clan list better when a multiplayer client leaves the game
- now can click on the low potions warning icon to go directly to the forage party screen
- now can click on the rationing or out of food warning icons to go directly to the hunting party screen
- fixed lightning not being able to start fires
- made dishonest and honorable incompatible personality types (Tuidjy)
- fixed a problem with other clans having food issues (could be killing off or weakening clans that shouldn't be)
- "Can't increase durability more." message no longer gets added to log (Tuidjy)
- added natural degredation to happiness highlight
- changed PROTOCOL_VERSION to 45
- fixed a small issue with game objective help topic
- updated hunting/foraging help topic with new expedition stuff
- fixed missing translation HappinessSourceConstruction
- added teleport stone to ways back to town help topic