Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.916 released

We have released the 0.916 patch for Zombasite. This patch makes clans more unique, balances clan relations better, improves many more effects, and fixes a bunch of other minor issues.

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We have released the 0.916 patch for Zombasite. This patch makes clans more unique, balances clan relations better, improves many more effects, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.916.

Zombasite

0.916

  • now get a 50% discount on sabotage when you have at least a Mutual Protection Pact with Fang
  • now get a 50% discount on positive rumors when you have at least a Mutual Protection Pact with Little Titans
  • now get a 50% discount on negative rumors when you have at least a Mutual Protection Pact with Reptilian Terror
  • now get a 50% discount on removing curses/purifying items when you have at least a Mutual Protection Pact with Sisterhood of Light
  • now get a 50% discount on repairing armor when you have at least a Mutual Protection Pact with The Guardians
  • moved gambling from Nemesis to The Scourge
  • now get a 50% discount on repairing weapons when you have at least a Mutual Protection Pact with Nemesis
  • now get a +200% magic chance bonus if allies with The Collectors
  • fixed compliments & insults happening more often than they are supposed to
  • improved gouge, despair, impale, fiery blast, sundering strike, shuriken, cleave, and deep wounds effects
  • improved retaliation, foul strike, and blade of darkness effects
  • improved plague explosion, lurker, and plague bolt effects
  • improved boots speed and death rune effects
  • improved ghost death effect
  • doubled guard prices from Eternal Darkness
  • fixed not getting all chests if level specified some extra specific ones
  • added bones chest
  • added Boneyards
  • financial & lucky clans now start with more gold
  • increased speed of relation loss between clans that are natural enemies
  • made evilish clans like each other more
  • made neutralish clans like each other more
  • made clans with monster types that overlap like each other more
  • fixed sometimes getting more than 1 potion when buying them from a vendor
  • fixed falling rocks not playing full animation
  • made gargoyles much tougher
  • fixed some kidnapping issues (Caal)
  • now towns start with more damage on average
  • one of the towns now starts with way more fire damage on average
  • NPC happiness now degrades a bit faster
  • NPCs now get crushing blow per strength, deep wounds per dexterity, magic crushing blow per dexterify, health regen per vitality, and critical hit per intelligence points
  • map doesn't bleed across level boundaries as much (have to explore a bit more to find new areas) (ScrObot)
  • made potions less likely on some specialized vendors (ScrObot)
  • fixed NPCs in other clans not always following their leader around very well and getting stuck
  • bamboo now sways with wind
  • now environmental fires don't hide when out of sight
  • increased clan compliment chances
  • fixed getting combat sounds from projectiles with radius damage
  • moved columns over some on NPC list so names don't overlap other columns as much
  • now get a message of discovering a clan when clans share your contact info
  • now mention can't get Logistics win with a loner character (Caal)
  • now hide Logistics win info when using a loner character
  • made fire weapon sound a little quieter
  • now collector and personal project quests go through individual NPC
  • smaller clans stay a little happier with larger clans now from fear
  • now the Flux monster enhancement doesn't slow down that monster's projectiles
  • fixed monsters sometimes getting stuck in the approach behavior
  • now monsters/NPCs move some if their last projectile hit the world instead of their target
  • now when an NPC is recruited to your clan clear enemies (Throwback)
  • fixed player sometimes getting credit for repelling a town attack that they had nothing to do with (Schappelijk)
  • fixed offer scroll bars on trading screen to be in same column as item list scroll bars (ScrObot)
  • lists on trade screen no longer reset position when something changes (Roswitha)
  • fixed accuracy of highlighting blips on minimap (ScrObot)
  • now get XP debt if you die to another clan
  • fixed a few problems with prints when renegades died (Forevener)
  • fixed a problem where sometimes highlight text and highlight icons didn't match (ScrObot)
  • NPCs no longer get quest experience when they are unavailable (petrified, kidnapped, etc)
  • fixed DontHaveEnoughMoneyToIdentifyEverything translation (Caal)
Zombasite

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