Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Post news Report RSS Zombasite patch 0.911 released

We have released the 0.911 patch for Zombasite. This patch optimizes networking some, smooths animation changes better, improved many effects, decreased hunt/forage times, and fixes a bunch of other minor issues.

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We have released the 0.911 patch for Zombasite. This patch optimizes networking some, smooths animation changes better, improved many effects, decreased hunt/forage times, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.911.

Zombasite

0.911

  • optimized PackedDataObject::~PackedDataObject
  • increased PackedDataObject::isTooBigToKeep from 10 to 40
  • optimized PackedDataObject::clear
  • now smooth between animations much better
  • halved hunt time & time between hunts, but get half benefits
  • fixed sometimes getting an evidence quest for a different clan (Tuidjy)
  • decreased some renegade rescue quests chances a little (Crisses)
  • increased vendors default armor so they are a little more durable
  • world and level modifiers that specify a monster type now work much better
  • fixed bonus XP blobs not scaling level correctly (Tuidjy)
  • entities now fade in and out better when they move and out of sight
  • added 7.5% hate inflation to Enrage skill
  • added 4.0% inflation to Blocking & Parry skills
  • fixed some scout location quests not having a valid location and not failing properly (Tuidjy)
  • now automatically get a quest to rebuild a house if any are destroyed in town
  • increased chances of vendors
  • improved smoke screen, stoneskin, rupture armor, berserk, enrage, bash, savage strike, gut, and other warrior skill effects
  • improved riposte, retaliation, regeneration, scorpion venom, and ring of fire effects added noTilt parm to effects
  • fixed some of the clan compliment/insults not working correctly (Caal)
  • fixed monsters in abandoned towns always being level 1
  • now Light Models option still draws the model itself just hides effects & light
  • AI is now a little smarter about not adding dead things as enemies (Crisses)
  • added more safeguards to make sure evidence is placed correctly
  • evidence no longer blocks pathfinding
  • removed TIMING_USER1 calls
  • added switch positions to NPC menu
  • fixed a minor issue in memory system on Mac
  • fixed not getting secret room found text on secret levels
  • made inanimate objects immune to poison
  • carpenters will now rebuild houses every once in a while
  • made evidence a little bigger so a little easier to see
  • removed prefixes from crime text
  • added period to fined text
  • fixed AcidImbued translation (Tuidjy)
  • marriage and divorce messages no longer mention name prefixes
Zombasite

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