Zero Killed is a tactical multiplayer VR shooter that mixes tactical gameplay, engaging PvP multiplayer, a rich choice of equipment, and gadgets with a dash of sci-fi. All put into VR with unrestricted movement and an advanced collision system for full immersion.

Post news Report RSS Gameplay Series #5: Bullet penetration

We are posting next episode in our actual gameplay footage series: the Bullet penetration showcase.

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In the first episode of our gameplay series we showed you how the destructible walls and floors are affecting the gameplay. But there is more to that. But the walls in our game can not "only" be destroyed.

We implemented a system of parameterized materials with which we built all the environment. Every wall in the game has, among others, a shoot-through firepower ratio and firepower decrease ratio. This means, that every wall in the game, given the right weapon, can be shot through - although shooting through the walls is less effective.

This system nicely works together with the tagging. The tag is visible through the walls, so once your teammate highlights an enemy, you can try to get him down through the wall.

Have that in mind while adjusting your tactics in the game! See a video below and, of course, experiment with wall shooting in real game!

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