Zenzizenzic is a fast-paced, adrenaline-infused twin stick bullet hell shoot 'em up. Featuring a beautifully abstract art style and a thumping, full throttle soundtrack, it's sure to get your thumbs sweating and your blood pumping! Available on Steam for 7.99$!

Post news Report RSS Zenzizenzic - Gameplay Trailer: Level 2 [GAMEPLAY SPOILERS!]

Every Thursday during the Kickstarter campaign I will share a gameplay video of a level (level 1 up to 4, level 5 will remain hidden!) and share some of the things you may encounter in that level. This week level 2!

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Every Thursday during the Kickstarter campaign I will share a gameplay video of a level (level 1 up to 4, level 5 will remain hidden!) and share some of the things you may encounter in that level.

This week level 2, where things get a little bit more heated as enemies actively work on making survival quite the challenge! Do note that if you do not want to get spoiled on the gameplay, then do not watch the video.

Last week's post on level 1 can be found here!

Level 2 was the level where it all started with! The enemies you see in this level are actually the enemies with which I learned a lot of basic coding bits and bobs with, such as target following and movement patterns. A lot of time was invested in this stage of development to finds ways to create interesting and effective patterns and it was probably also the most important stage.

This level was actually scrapped completely at one point and rebuilt from the ground up. While building the other levels I kept on learning about ways to make the gameplay more and more exciting. Naturally, this old level started to fall behind the others and the best way to bring it up to par was to completely redo it. A tough decision, since it feels like a step backwards, but in the end most definitely worth it!

That decision of scrapping and rebuilding was in general an important method of working during the development of Zenzizenzic. When you're quickly learning new things and you want the quality of the project to be at a stable level, it is damaging to the project in the long run if there are still, for example, old and archaic snippets of code in there. Starting from a clean slate may feel like "Oh shit, what the hell am I doing, this is going to take forever?!", but again, in the long run it will be worth it.

Also, we reached the €1300 mark on the Kickstarter! Getting closer!

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