Zelda Online is my new project including multiplayer features like Four Swords. Goal of this project is to create a multiplayer game in which each of you can interact together, solve puzzles etc. The maps in which you play will be created by the community or yourself later. For now, all maps of the unfinished fangame "Zelda Echoes of Aurelia" are playable. Website: rayo.bplaced.net/zelda-online

Post news Report RSS Changelog 0.15

Version 0.15 is out! See changelog for more details.

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Changelog 0.15:

- IP accepts whitespaces if entered
- Port is always converted into a real number
- Last error message is logged in game_errors.log
- Corrected depth of other players in multiplayer
- Collectible synchronization works, but not deletion
- Better chuchu/dekuscrub hurt animation
- Better Performance: Activate/Deactivate instances
- Own nickname isn't shown anymore
- You can't go outside the map anymore
- Hide HUD disabled

- FIXED BUG: Lamp light radius increasing if rapidly clicked
- FIXED BUG: If you teleport enemies can attack you
- FIXED BUG: If other players lift something not always the correct object is drawn
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