In a sudden break with familial tradition, you're sent away to stay with your irresponsible cousin Colt over the winter holidays while your parents enjoy their second honeymoon. What starts out as a charming slice of life story soon devolves into underground fight circuits, mysterious cross country courier jobs, a chimpanzees, and running from the mob.

A choice-based interactive fiction game inspired by 80s action-comedy films Smokey and the Bandit II and Any Which Way You Can with a little Dukes of Hazzard sprinkled on top, in which the protagonist begins as an 80s high school movie trope and must Learn A Valuable Lesson in order to get the best ending.

Play the Twine prototype here: Mcoorlim.itch.io

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Wonder how my #NaNoWriMo prep is going this year? Well, here's a blog post about it anyway. Mcoorlim.com

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The People's Computer Company was a zine (and non-profit) dedicated to promoting computer literacy in the 1970s. It… T.co

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RT @RobertSkvarla: More fun COINTELPRO finds. In the late 1960s the FBI attempted to subvert New Left media by creating their own unde… T.co

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Five or six years ago I created a javascript random title generator page as a creativity tool for #NaNoWriMo participants.

Oct 20 2021

On the Baby Got Back Issues podcast we're reviewing our way through the Marvel Comics silver age one issue at a tim… T.co

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RT @ShadowPowerup: Everyone else who does comics on here complains that it's too hard to make comics. Just put less effort into it, genius.

Oct 19 2021

What a POS! T.co

Oct 19 2021