The first real toolkit which allows you to create your own 3D JRPGS. No programming skills are needed.
Map Editor now supports Normal Map textures for enhanced surface detail without altering shape. Custom URP shaders for objects in DCPs are available...
Get ready to embark on an epic journey into the world of game development with YRPG Builder, the revolutionary toolkit for crafting JRPGs! 🌍 Dive into...
Check out this sneak peek from our latest test play session! In this video, I showcase some exciting new features and bug fixes implemented in the tool.
I created a small prototype to a game core, which allows to create dynamic RPGs similar to YRPG Builder and that without programming knowledge (or here...
The recent announcement of Unity's new pricing policy has made big waves. Even after they have now revamped their pricing policy once again, a bitter...
The end of the old and the birth of a new one. The development of the next-gen YRPG Game-Core has begun.
-High-Quality Resources- Yume is limited to 64k of vertices per model. This results in a limitation of creating high-quality games, right?
Some words about the Yume Enterprise Application for our community.
Short demonstration game made with YRPG Toolkit. No single line of code was needed to create this demo.
Introduction for the final step of creating a game by using the Credits Section.
The target of this techdemo is to create a game which uses all features of YRPG Toolkit and complex combinations of Entity- and Event Management.
Creating a lava effect within the Environment Editor of YRPG Toolkit.
Upcoming internationalization. Everyone should be able to use and understand YRPG!
Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.
Creation of the Documentation and big bugfixing business of the Game-Core.
YRPG Toolkit is on its way to the finishing line. The toolkit is ready to use.
Fast Player Interface creation with Yume RPG Toolkit. Create your very own menus, cutscenes or minigames in real time. More infos in the video below...
New features for YRPG Toolkit - Portals, Quantum Scenario and Toolbar
Summary of new Features I've programmed the last two weeks.
A new gameplay feature for the battle system called 'Summons'. It allows to transform into another creature.
During the creation of my debug-game many things disturbed me. So I reimplemented some features.
HOG or Hand of Goddess is a new Tool for YRPG Toolkit. It allows you to create special effects within some seconds.
A new feature which will give a better overview of all existing events.
Three Topics: Movement System;(R)Evolution of Movement-System; Improvement of NPC Creation.
New Event Editor Features: Expanded 'If Statement' and a new 'Fixed Camera' command.
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