Would Be Heroes is a hybrid of tower defense and action games, and follows the progression of ordinary people into superherodom, starting by defending the planet in anyway they can, until their training allows them to adapt their super powers.

Post news Report RSS Would Be Heroes Finally Updated! [NEW DEMO]

Quite the overhaul, a long awaited update and demo!

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And so, after some months of silence, I have a nifty updated demo for you to play.

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Since the last version I published, the update includes:

  • Fancy graphical updates: As well as updating the levels to fit the food theme, I have added more life and bounce, more layers and more customisation to the graphics.
  • Updated GUI: New character switch tabs, where you can easily beckon them to follow, access their skills page and see their name and portrait. Smaller tidier icons and general rearrangment.
  • Settings: Including fullscreen toggle, volume sliders, outline toggle and damage displays.
  • Working autosave system: Resume the game from where you left off after exiting, plus your heroes may pose for you when you reload!
  • Improved sound effects: More pleasant and less repetitive gun sounds, hitting, slapping, whizzing, popping and beeping noises all added!
  • Tutorial: Be progressively guided by a mysetrious friend, who will unveil the game's mechanics as you discover them!
  • New workshop creations: Have some of these little fella's doing all the tedious coin collection duties, so you don't have to!

collector


  • Melee: Be a traditional hero and just hit things!
  • Superpowers: 3 active powers and 1 passive for you to discover!
  • New suits: To host said superpowers, including:

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This is possibly the last general demo release, as everything I work on from now on will go towards the paid release. This is not a definite by any means as I am still a first time developer and have yet to learn of the full journey ahead!

As for the absence, with a demanding full time job and the arrival of my second son, any time I have had has been solely on development rather than publishing updates. However, now I am at a position where the vast majority of my workload is in creating and adding content rather than tinkering with the foundations, and with a few other options in the pipeline, I can say with some confidence that I shall be keeping you guys more up to date at least more regularly than I have been!

Here's the link to the demo:

Have fun!

(Here's the first level changed to fit a different theme I will be working on next)

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