World We Create
Programming and art project to create an interactive world using the powerful TrueVision3D
engine. WWC is not a game per se, as there is no winning or losing, nor
is there any competition, but it's more like a sandbox where you can
add, remove and manipulate things and entities. Only that you walk in
the box yourself. But for everybody's convenience we'll call it a game
in the same manner we call our end-users players.
We are no professionals of any kind so you won't find a long list
of cool features that will be in WWC. This project is about learning to
program, to organize workflow, to create art and implement it into an
interactive environment. We hope to be able to make some kind of code
snippets and easy to understand tutorials of our progress steps so
other modmakers and TV3D users can learn about creating a virtual world
with the engine. Also most of the content will be published as public
domain so stay tuned.
The setting in World We Create
is mostly medieval with a slight twist of steampunk. On the scale of
fantasy vs realistical it's more on the latter end. You won't find any
miraculous spells or races other than humans with their subcultures,
but then again the aim isn't in total realism either. To put in words,
it's a colourful story of different tribes inhabiting islands and how
they will eventually migrate from one to another.
About the team
At the time of writing this there's me, Jukka Kevät,
and couple of my friends who do some models and graphic from time to
time. I have a strong Basic background and will be programming all the
stuff in Visual Basic in addition of creating 3D graphics myself.
Gameplay prototype video:
Quality took an impact, but it does it's job.
StudioHorisen.com website is now updated. Repository section is added which allows users to download and upload content.
Finished the construction of buildings. Had to create a new building from one of Ville's sketch-models just for fun :) I also made a custom shader...
Spend the weekend on working with the general atmosphere. We now have dynamic day and night with sun, moon and skygradient. Bloom shader was added which...
I've been really busy over the summer but seems that I have free time once again :D Got my first job as 3D - graphician and that has kept my interests...
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